Shadow techniques for interactive and real-time applications.
PhD thesis, 2004
Shadow Volumes on Programmable Graphics Hardware.
Comput. Graph. Forum, 2003
Practical Shadow Mapping.
J. Graphics, GPU, & Game Tools, 2002
Interactive Global Illumination using Selective Photon Tracing.
Proceedings of the 13th Eurographics Workshop on Rendering Techniques, 2002
Single Sample Soft Shadows Using Depth Maps.
Proceedings of the Graphics Interface 2002 Conference, 2002
Hardware-Accelerated Rendering of Antialiased Shadows with Shadow Maps.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001
Soft Shadow Maps for Linear Lights.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000
Proceedings of the 1st International Conference on Intelligent Games and Simulation (GAME-ON 2000), 2000