Embracing Global and Local: How Game Industry Expatriates Work Between Global and Local Game Development Practices.
Trans. Digit. Games Res. Assoc., 2024
Comic-making to Study Game-making: Using Comics in Qualitative Longitudinal Research on Game Development.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Exploring the Relationship Between Offline Cultural Environments and Toxic Behavior Tendencies in Multiplayer Online Games.
ACM Trans. Soc. Comput., 2023
Learnings From The Case of Maple Refugees: A Story of Loot Boxes, Probability Disclosures, and Gamer Consumer Activism.
Proceedings of the 26th International Academic Mindtrek Conference, 2023
Cross-cultural Online Game Jams: Fostering cultural competencies through jams in game education setting.
Proceedings of the 7th International Conference on Game Jams, 2023
Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work.
Proceedings of the 7th International GamiFIN Conference, 2023
The History of Quantum Games.
Proceedings of the IEEE Conference on Games, 2023
Technology, Movement, and Play Is Hampering and Boosting Interactive Play.
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Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote Work.
Proc. ACM Hum. Comput. Interact., 2022
Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers' Experiences during the Covid-19 Pandemic.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Exploring the Dark Side of Multiplayer Online Games: The Relationship between contact experiences and sexism.
Proceedings of the 28th Americas Conference on Information Systems, 2022
Expert-Driven (Online) Game Jams for (Game) Design Education.
Proceedings of the ICGJ 2021: Sixth Annual International Conference on Game Jams, 2021
Migrated/ing game work: A case study of Korean game expats in Finland.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021
Understanding Immigrant/Expatriate Game Developers.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Playable (research) concepts workshop: translating your topics into tiny games.
Proceedings of the 23rd Academic Mindtrek Conference, 2020