Geometry-Free Polygon Splitting.
Proceedings of the 23rd Annual Canadian Conference on Computational Geometry, 2011
Sense and sidedness in the graphics pipeline via a passage through a separable space.
Vis. Comput., 2009
Introduction to geometric computing.
Springer, ISBN: 978-1-8480-0114-5, 2008
The spherical visibility map.
Comput. Aided Des., 2007
Out of core Polyhedral Union and its Application to Interactive Shadow Rendering.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2006
Computing the Boundary of a Class of Labeled-Leaf BSP Solids.
Proceedings of the 17th Canadian Conference on Computational Geometry, 2005
Object-Space Connectivity-Preserving Shadow Computation.
Proceedings of the 5th International Fall Workshop on Vision Modeling and Visualization, 2000
Shadow Computation: A Unified Perspective.
Proceedings of the 21st Annual Conference of the European Association for Computer Graphics, 2000
A Complete Treatment of D1 Discontinuities in a Discontinuity Mesh.
Proceedings of the Graphics Interface 1996 Conference, 1996
Maintenance of the Set of Segments Visible from a Moving Viewpoint in Two Dimensions.
Proceedings of the Twelfth Annual Symposium on Computational Geometry, 1996
Fast computation of shadow boundaries using spatial coherence and backprojections.
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, 1994
An Output Sensitive Algorithm for the Computation of Shadow Boundaries.
Proceedings of the 5th Canadian Conference on Computational Geometry, 1993