Using Humanoid Robot to Instruct and Evaluate Performance of a Physical Task.
CoRR, 2018
Evaluation of a Low Cost EMG Sensor as a Modality for Use in Virtual Reality Applications.
Proceedings of the Virtual, Augmented and Mixed Reality, 2017
A Survey of Sensing Modalities for Human Activity, Behavior, and Physiological Monitoring.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016
Comparing Objective and Subjective Metrics Between Physical and Virtual Tasks.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016
MAGNI: A Real-Time Robot-Aided Game-Based Tele-Rehabilitation System.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016
A quantitative comparison of the effectiveness of instructional visual stimuli for therapy exercise.
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2015
Self-managed patient-game interaction using the barrett WAM arm for motion analysis.
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2015
Pot hunter: a virtual reality game for analyzing range of motion.
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2015
Real-Time Static Gesture Recognition for Upper Extremity Rehabilitation Using the Leap Motion.
Proceedings of the Digital Human Modeling - Applications in Health, Safety, Ergonomics and Risk Management: Ergonomics and Health, 2015
Quantitative evaluation of the kinect skeleton tracker for physical rehabilitation exercises.
Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments, 2014
Using CAVE in physical rehabilitation exercises for rheumatoid arthritis.
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments, 2013