Anthology: A Social Simulation Framework.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
Little Computer People: A Survey and Taxonomy of Simulated Models of Social Interaction.
Proc. ACM Hum. Comput. Interact., 2021
Designing a Combined World and Story Procedural Content Generation Engine.
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021
Intertwining World and Narrative Generation for a Mobile Role-playing Game.
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021
A Spectrum of Audience Interactivity for Entertainment Domains.
Proceedings of the Interactive Storytelling, 2019
Lyra: Simulating Believable Opinionated Virtual Characters.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019
Villanelle: Towards Authorable Autonomous Characters in Interactive Narrative.
Proceedings of the Joint Workshop on Intelligent Narrative Technologies and Workshop on Intelligent Cinematography and Editing co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
Addressing the Elephant in the Room: Opinionated Virtual Characters.
Proceedings of the Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), 2018
Towards Generating Narratives for the Real World.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
Characterizing A Spectrum of Audience Interactivity.
CoRR, 2017
Scheduling Live Interactive Narratives with Mixed-Integer Linear Programming.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
Knowledge Extraction and Annotation for Cross-Domain Textual Case-Based Reasoning in Biologically Inspired Design.
Proceedings of the Case-Based Reasoning Research and Development, 2016
Procedural Level Generation for Augmented Reality Games.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016