2025
How Do Large Language Monkeys Get Their Power (Laws)?
CoRR, February, 2025
Digital Communication Moving Beyond human-centric replication.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025
2024
Future Events as Backdoor Triggers: Investigating Temporal Vulnerabilities in LLMs.
CoRR, 2024
2023
BJET editorial 2023: Reflections on the evolving landscape of EdTech.
Br. J. Educ. Technol., January, 2023
2022
The Making of Meaning through Dyadic Haptic Affective Touch.
ACM Trans. Comput. Hum. Interact., 2022
Introduction to the Special Issue on Digital Touch: Reshaping Interpersonal Communicative Capacity and Touch Practices.
ACM Trans. Comput. Hum. Interact., 2022
Informing the design of a multisensory learning environment for elementary mathematics learning.
J. Multimodal User Interfaces, 2022
SATBench: Benchmarking the speed-accuracy tradeoff in object recognition by humans and dynamic neural networks.
CoRR, 2022
How pedagogical relations in early years settings are reconfigured by interactive touchscreens.
Br. J. Educ. Technol., 2022
Br. J. Educ. Technol., 2022
2021
Conceptualising touch in VR.
Virtual Real., 2021
Digital touch for remote personal communication: An emergent sociotechnical imaginary.
New Media Soc., 2021
Taking an Extended Embodied Perspective of Touch: Connection-Disconnection in iVR.
Frontiers Virtual Real., 2021
Manifesto for Digital Social Touch in Crisis.
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Frontiers Comput. Sci., 2021
Inequitable Access to EV Charging Infrastructure.
CoRR, 2021
Br. J. Educ. Technol., 2021
Developing Ideas and Methods for Supporting Whole Body Interaction in Remote Co-Design with Children.
Proceedings of the IDC '21: Interaction Design and Children, 2021
2020
Interdisciplinary Insights for Digital Touch Communication
Human-Computer Interaction Series, Springer, ISBN: 978-3-030-24566-5, 2020
Br. J. Educ. Technol., 2020
Becoming in Touch with Industrial Robots through Ethnography.
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020
Designing 'Embodied' Science Learning Experiences for Young Children.
Proceedings of the Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences, 2020
EPESonic: understanding fictional framing of metaphorical actions in young children's digital interaction.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
From design to difference: increasing impact of IDC research.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
2019
BJET Editorial for the 50th Anniversary Volume in 2019: Looking back, reaching forward.
Br. J. Educ. Technol., 2019
Exploring the Potential of IVR Technology to Promote Collaborative Learning in Science Experiences.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
2018
Opportunities and Challenges of Bodily Interaction for Geometry Learning to Inform Technology Design.
Multimodal Technol. Interact., 2018
Walking Through an Exploded Star: Rendering Supernova Remnant Cassiopeia A into Virtual Reality.
CoRR, 2018
Reshaping Touch Communication: An Interdisciplinary Research Agenda.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Exploring how children interact with 3D shapes using haptic technologies.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018
2017
A New m-Learning Scenario for a Listening Comprehension Assessment Test in Second Language Acquisition [SLA].
J. Univers. Comput. Sci., 2017
BJET Editorial November 2016.
Br. J. Educ. Technol., 2017
Developing a pedagogical framework for designing a multisensory serious gaming environment.
Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education, 2017
2016
Embodied experiences of place: a study of history learning with mobile technologies.
J. Comput. Assist. Learn., 2016
Exploring Whole-Body Interaction and Design for Museums.
Interact. Comput., 2016
2015
The role of iPads in pre-school children's mark making development.
Comput. Educ., 2015
2014
Fostering geospatial thinking in science education through a customisable smartphone application.
Br. J. Educ. Technol., 2014
Towards an integrated methodological framework for understanding embodiment in HCI.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
A multimodal approach to examining 'embodiment' in tangible learning environments.
Proceedings of the Seventh International Conference on Tangible, 2013
Interview approaches to researching embodiment.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Tangibles for students with intellectual disabilities.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012
Independent exploration with tangibles for students with intellectual disabilities.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012
2011
Where the attention is: Discovery learning in novel tangible environments.
Interact. Comput., 2011
Interfering and resolving: How tabletop interaction facilitates co-construction of argumentative knowledge.
Int. J. Comput. Support. Collab. Learn., 2011
Designing learning representations around physical manipulation: hands and objects.
Proceedings of the Interaction Design and Children, 2011
2010
Action and representation in tangible systems: implications for design of learning interactions.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010
Let the play set come alive: Supporting playful learning through the digital augmentation of a traditional toy environment.
Proceedings of the Eigth Annual IEEE International Conference on Pervasive Computing and Communications, 2010
Informing design for tangible interaction: a case for children with learning difficulties.
Proceedings of the Interaction Design and Children, 2010
2009
The effect of representation location on interaction in a tangible learning environment.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009
What have you done! the role of 'interference' in tangible environments for supporting collaborative learning.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009
Designing for physical-digital correspondence in tangible learning environments.
Proceedings of the Interaction Design and Children, 2009
Kingdom of the Knights: evaluation of a seamlessly augmented toy environment for playful learning.
Proceedings of the Interaction Design and Children, 2009
2008
The Role of Mobile Devices in Facilitating Collaborative Inquiry <i>in situ</i>.
Res. Pract. Technol. Enhanc. Learn., 2008
Towards a framework for investigating tangible environments for learning.
Int. J. Arts Technol., 2008
A representation approach to conceptualizing tangible learning environments.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008
2007
A Framework for Conceptualising the Impact of Technology on Teaching and Learning.
J. Educ. Technol. Soc., 2007
Technology and Change in Educational Practice (Guest Editorial).
J. Educ. Technol. Soc., 2007
2005
Ubi-learning integrates indoor and outdoor experiences.
Commun. ACM, 2005
The SENSE project: a context-inclusive approach to studying environmental science within and across schools.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005
2004
The Ambient Horn: designing a novel audio-based learning experience.
Pers. Ubiquitous Comput., 2004
Let's get physical: The learning benefits of interacting in digitally augmented physical spaces.
Comput. Educ., 2004
Processing Animation: Integrating Information from Animated Diagrams.
Proceedings of the Diagrammatic Representation and Inference, 2004
From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors.
Proceedings of the User Interfaces 2004, 2004
Ambient wood: designing new forms of digital augmentation for learning outdoors.
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Proceedings of the Interaction Design and Children, 2004
2003
Using 'tangibles' to promote novel forms of playful learning.
Interact. Comput., 2003
A New Conceptual Framework for CSCL.
Proceedings of the Designing for Change in Networked Learning Environments, 2003
Conceptualising tangibles to support learning.
Proceedings of the Interaction Design and Children, 2003
2002
Things aren't what they seem to be: innovation through technology inspiration.
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Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002