Can people hear others' crying?: A computational analysis of help-seeking on Weibo during COVID-19 outbreak in China.
Inf. Process. Manag., 2022
Wearable Devices for Smart Education Based on Sensing Data: Methods and Applications.
Proceedings of the Learning Technologies and Systems, 2022
Research on the Mode and Application of the Combination of Game-based Learning and Project-based Learning.
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021
A Comparative Study of Chess Online Educational Products.
Proceedings of the Blended Learning. Education in a Smart Learning Environment, 2020
Data Analysis Model of Wearable Devices in Physical Education.
Proceedings of the Blended Learning: Educational Innovation for Personalized Learning, 2019
Learning performance and cognitive load in mobile learning: Impact of interaction complexity.
J. Comput. Assist. Learn., 2018
The Application Model of Wearable Devices in Physical Education.
Proceedings of the Blended Learning. Enhancing Learning Success, 2018
The Enlightenment of Learning Sciences to Blended Learning.
Proceedings of the Blended Learning. New Challenges and Innovative Practices, 2017
Research of Learning Strategies in Flipped Classroom a Case of Extra-Curricular English Study.
Proceedings of the Blended Learning: Aligning Theory with Practices, 2016
Multi-period semi-variance portfolio selection: Model and numerical solution.
Appl. Math. Comput., 2007