Physically based shading in theory and practice.
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Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
Path tracing in production: part 2: making movies.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
Deep thoughts on deep image compression.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
Future of artificial intelligence and deep learning tools for VFX.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
Path tracing in production.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
Proceedings of the 8th Annual Digital Production Symposium, 2018
Path tracing in production - part 2: making movies.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Rendering <i>fast & furious</i>: <i>supercharged</i> in stereo for a 400ft curved screen.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Creating the flying armadas in <i>Guardians of the Galaxy</i>.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014