2024
Exploring the impact of volumetric graphics on the engagement of broadcast media professionals.
Multim. Syst., December, 2024
2023
RGB-D-Fusion: Image Conditioned Depth Diffusion of Humanoid Subjects.
IEEE Access, 2023
2022
VoloGAN: Adversarial Domain Adaptation for Synthetic Depth Data.
CoRR, 2022
Volumetric Video Content Creation for Immersive XR Experiences.
Proceedings of the London Imaging Meeting 2022: Display Science, 2022
2021
Autonomous Tracking For Volumetric Video Sequences.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2021
2019
2DToonShade: A stroke based toon shading system.
Comput. Graph. X, 2019
Spatio-temporal Upsampling for Free Viewpoint Video Point Clouds.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019
A Self-regulating Spatio-Temporal Filter for Volumetric Video Point Clouds.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2019
2018
Affordable content creation for free-viewpoint video and VR/AR applications.
J. Vis. Commun. Image Represent., 2018
Beckett in VR: exploring narrative using free viewpoint video.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
2D shading for cel animation.
Proceedings of the 7th Joint Symposium on Computational Aesthetics, 2018
Jonathan Swift: Augmented Reality Application for Trinity Library's Long Room.
Proceedings of the Interactive Storytelling, 2018
Deep Normal Estimation for Automatic Shading of Hand-Drawn Characters.
Proceedings of the Computer Vision - ECCV 2018 Workshops, 2018
2017
Virtual Play in Free-Viewpoint Video: Reinterpreting Samuel Beckett for Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
2016
Fast feature matching for detailed point cloud generation.
Proceedings of the Sixth International Conference on Image Processing Theory, 2016
2015
Seamless, Static Multi-Texturing of 3D Meshes.
Comput. Graph. Forum, 2015
SPLASH: a hybrid 3D modeling/rendering approach mixing splats and meshes.
Proceedings of the 20th International Conference on 3D Web Technology, 2015
Textured splat-based point clouds for rendering in handheld devices.
Proceedings of the 20th International Conference on 3D Web Technology, 2015
2013
Automatic system for virtual human reconstruction with 3D mesh multi-texturing and facial enhancement.
Signal Process. Image Commun., 2013
2012
3D facial merging for virtual human reconstruction.
Proceedings of the 3DTV-Conference 2012: The True Vision, 2012
Refined facial disparity maps for automatic creation of 3D avatars.
Proceedings of the Three-Dimensional Image Processing (3DIP) and Applications II, 2012
2011
ITEM: inter-texture error measurement for 3D meshes.
Proceedings of the 3D Technologies for the World Wide Web, 2011
Multi-resolution texture coding for multi-resolution 3D meshes.
Proceedings of the 2011 IEEE Visual Communications and Image Processing, 2011
Face Lift Surgery for Reconstructed Virtual Humans.
Proceedings of the 2011 International Conference on Cyberworlds, 2011
2010
Composition of Texture Atlases for 3D Mesh Multi-texturing.
Proceedings of the Eurographics Italian Chapter Conference 2010, Genova, Italy, 2010, 2010