Simulation Testbed for Autonomic Demand-Responsive Mobility Systems.
Proceedings of the Autonomic Road Transport Support Systems, 2016
Game-Theoretic Foundations for the Strategic Use of Honeypots in Network Security.
Proceedings of the Cyber Warfare - Building the Scientific Foundation, 2015
Analyzing On-Demand Mobility Services by Agent-Based Simulation.
J. Ubiquitous Syst. Pervasive Networks, 2015
Agent-based simulation testbed for on-demand transport services.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014
Agent-based Simulation Testbed for On-demand Mobility Services.
Proceedings of the 5th International Conference on Ambient Systems, 2014
Computing Optimal Attack Strategies Using Unconstrained Influence Diagrams.
Proceedings of the Intelligence and Security Informatics - Pacific Asia Workshop, 2013
Game Theoretic Model of Strategic Honeypot Selection in Computer Networks.
Proceedings of the Decision and Game Theory for Security - Third International Conference, 2012
Game-theoretic Approach to Adversarial Plan Recognition.
Proceedings of the ECAI 2012, 2012
Notes on Pragmatic Agent-Programming with Jason.
Proceedings of the Programming Multi-Agent Systems - 9th International Workshop, 2011
Extensions and Applications of Pogamut 3 Platform.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents.
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Proceedings of the Agents for Games and Simulations, 2009