2021
Stackless Ray-Object Intersections Using Approximate Minimum Weight Triangulations: Results in 2D That Outperform Roped KD-Trees (And Massively Outperform BVHs).
CoRR, 2021
2019
On the use of local ray termination for efficiently constructing qualitative BSPs, BIHs and (S)BVHs.
Vis. Comput., 2019
2018
Reflection reprojection using temporal coherence.
Vis. Comput., 2018
2017
A forward scattering dipole model from a functional integral approximation.
ACM Trans. Graph., 2017
Real-Time Oil Painting on Mobile Hardware.
Comput. Graph. Forum, 2017
Temporal Coherence for Metropolis Light Transport.
Proceedings of the 28th Eurographics Symposium on Rendering, Rendering, 2017
2016
Line Sampling for Direct Illumination.
Comput. Graph. Forum, 2016
Digital painting classroom: learning oil painting using a tablet.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Sculpting fluids: a new and intuitive approach to art-directable fluids.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Model predictive control for robust art-directable fluids.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
2015
Efficient Visibility Heuristics for kd-trees Using the RTSAH.
Proceedings of the 26th Eurographics Symposium on Rendering, Rendering, 2015
Adaptive LightSlice for Virtual Ray Lights.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015
2014
Probabilistic visibility evaluation using geometry proxies.
Comput. Graph. Forum, 2014
Out-of-Core Construction of Sparse Voxel Octrees.
Comput. Graph. Forum, 2014
2013
Probabilistic Visibility Evaluation for Direct Illumination.
Comput. Graph. Forum, 2013
2011
IEEE Trans. Vis. Comput. Graph., 2011
Pre-computed Gathering of Multi-Bounce Glossy Reflections.
Comput. Graph. Forum, 2011
2010
Fast Estimation and Rendering of Indirect Highlights.
Comput. Graph. Forum, 2010
Procedural isotropic stochastic textures by example.
Comput. Graph., 2010
2009
Procedural noise using sparse Gabor convolution.
ACM Trans. Graph., 2009
RPV Model Parameters Based on Hyperspectral Bidirectional Reflectance Measurementsof<i> Fagus sylvatica </i>L. Leaves.
Remote. Sens., 2009
Mixing Fluids and Granular Materials.
Comput. Graph. Forum, 2009
Feature-Based Texture Synthesis and Editing Using Voronoi Diagrams.
Proceedings of the Sixth International Symposium on Voronoi Diagrams, 2009
2008
Porous flow in particle-based fluid simulations.
ACM Trans. Graph., 2008
Accelerating Ray Tracing using Constrained Tetrahedralizations.
Comput. Graph. Forum, 2008
Compact, Fast and Robust Grids for Ray Tracing.
Comput. Graph. Forum, 2008
A Comparison of Methods for Generating Poisson Disk Distributions.
Comput. Graph. Forum, 2008
Unified SPH model for fluid-shell simulations.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Shape-dependent gloss correction.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008
2007
The influence of shape on the perception of material reflectance.
ACM Trans. Graph., 2007
Texture Synthesis using Exact Neighborhood Matching.
Comput. Graph. Forum, 2007
2006
A compact factored representation of heterogeneous subsurface scattering.
ACM Trans. Graph., 2006
An alternative for Wang tiles: colored edges versus colored corners.
ACM Trans. Graph., 2006
A perceptual heuristic for shadow computation in photo-realistic images.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
2005
Meshless animation of fracturing solids.
ACM Trans. Graph., 2005
A procedural object distribution function.
ACM Trans. Graph., 2005
An Efficient Ray-Quadrilateral Intersection Test.
J. Graph. Tools, 2005
Efficient Raytracing of Deforming Point-Sampled Surfaces.
Comput. Graph. Forum, 2005
A Unified Lagrangian Approach to Solid-Fluid Animation.
Proceedings of the 2nd Symposium on Point Based Graphics, 2005
Geometry Synthesis by Example.
Proceedings of the 2005 International Conference on Shape Modeling and Applications (SMI 2005), 2005
Inferring Reflectance Functions from Wavelet Noise.
Proceedings of the Eurographics Symposium on Rendering Techniques, Konstanz, Germany, June 29, 2005
Scene-Adapted Structured Light.
Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2005), 2005
2004
Image-based Relighting and Computer Vision.
Comput. Graph. Forum, 2004
Interactive 3D Painting on Point-Sampled Objects.
Proceedings of the 1st Symposium on Point Based Graphics, 2004
Boolean Operations on Surfel-Bounded Solids Using Programmable Graphics Hardware.
Proceedings of the 1st Symposium on Point Based Graphics, 2004
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004
State of the art in Monte Carlo global illumination.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004
Smooth Reconstruction and Compact Representation of Reflectance Functions for Image-based Relighting.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004
2003
Relighting with 4D incident light fields.
ACM Trans. Graph., 2003
Interactive boolean operations on surfel-bounded solids.
ACM Trans. Graph., 2003
Interactive Rendering with Bidirectional Texture Functions.
Comput. Graph. Forum, 2003
Wavelet Environment matting.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003
CLabSpeG: a compact laboratory spectro-goniometer system enabling rapid and complete BRDF assessments of forest elements.
Proceedings of the 2003 IEEE International Geoscience and Remote Sensing Symposium, 2003
2002
Accurate image based re-lighting through optimization.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
The free-form light stage.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
Advanced global illumination.
A K Peters, ISBN: 978-1-56881-177-2, 2002
1999
Direct Illumination with Lazy Visibility Evaluation.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999
1997
Proceedings of the Rendering Techniques '97, 1997
1995
Potential-driven Monte Carlo Particle Tracing for Diffuse Environments with Adaptive Probability Functions.
Proceedings of the Rendering Techniques '95, 1995