Arthur and Bella: multi-purpose empathetic AI assistants for daily conversations.
Vis. Comput., April, 2024
Evaluating and comparing crowd simulations: Perspectives from a crowd authoring tool.
Graph. Model., 2024
Surveying the evolution of virtual humans expressiveness toward real humans.
Comput. Graph., 2024
Study of Non-Verbal Behavior in Conversational Agents.
CoRR, 2023
Crafting Realistic Virtual Humans: Unveiling Perspectives on Human Perception, Crowds, and Embodied Conversational Agents.
Proceedings of the 36th SIBGRAPI Conference on Graphics, Patterns and Images, 2023
Modeling an empathetic embodied conversational agent
PhD thesis, 2022
WebCrowds: An Authoring Tool for Crowd Simulation.
Proceedings of the 21st Brazilian Symposium on Computer Games and Digital Entertainment, 2022
Is my agent good enough? Evaluating Embodied Conversational Agents with Long and Short-term interactions.
CoRR, 2021
Arthur: a new ECA that uses Memory to improve Communication.
Proceedings of the 15th IEEE International Conference on Semantic Computing, 2021
Investigating Cultural Aspects in the Fundamental Diagram using Convolutional Neural Networks and Simulation.
CoRR, 2020
Moving Virtual Agents Forward in Space and Time.
Proceedings of the 19th Brazilian Symposium on Computer Games and Digital Entertainment, 2020
Detecting personality and emotion traits in crowds from video sequences.
Mach. Vis. Appl., 2019
How much do you perceive this? An analysis on perceptions of geometric features, personalities and emotions in virtual humans (Extended Version).
CoRR, 2019
Urban Walkability Design Using Virtual Population Simulation.
Comput. Graph. Forum, 2019
How Much Do You Perceive This?: An Analysis on Perceptions of Geometric Features, Personalities and Emotions in Virtual Humans.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019
BioClouds: A Multi-level Model to Simulate and Visualize Large Crowds.
Proceedings of the Advances in Computer Graphics, 2019
Optimal Group Distribution based on Thermal and Psycho-Social Aspects.
Proceedings of the 32nd International Conference on Computer Animation and Social Agents, 2019
Generating background NPCs motion and grouping behavior based on real video sequences.
Entertain. Comput., 2018
Visualization of Interactions in Crowd Simulation and Video Sequences.
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018
Simulating Crowds with OCEAN Personality Traits.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018