2024
Collaborative Workshops at Scale: A Method for Non-Facilitated Virtual Collaborative Design Workshops.
Int. J. Hum. Comput. Interact., October, 2024
Building enriching realities with children: Creating makerspaces that intertwine virtual and physical worlds in pediatric hospitals.
Int. J. Hum. Comput. Stud., March, 2024
Collective Imaginaries for the Futures of Care Work.
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Proceedings of the Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing, 2024
2023
Exploring Volunteer Motivation, Identity and Meaning-Making in Digital Science-Based Research Volunteering.
Int. J. Hum. Comput. Interact., December, 2023
Enrichment through virtual reality for palliative care: A scoping review.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023
POVR: Designing an Immersive Experience for Generating Moments of Self-reflection at Home.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023
Developing a Framework for the Design and Deployment of Virtual Reality (VR) in Clinical Education.
Proceedings of the MEDINFO 2023 - The Future Is Accessible, 2023
Understanding how technology can support social-emotional learning of children: a dyadic trauma-informed participatory design with proxies.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
How can HCI support end-of-life care? Critical perspectives on sociotechnical imaginaries for palliative care.
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Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Design Considerations for Immersive Virtual Reality Applications for Older Adults: A Scoping Review.
Multimodal Technol. Interact., 2022
Making space for faith, religion, and spirituality in prosocial HCI.
Interactions, 2022
Body Maps: A Generative Tool for Soma-based Design.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022
Exploring the experience of ethical tensions and the role of community in UX practice.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022
2021
Applying Bioaffordances through an Inquiry-Based Model: A Literature Review of Interactive Biodesign.
Int. J. Hum. Comput. Interact., 2021
Innovation During a Pandemic: Developing a Guideline for Infection Prevention and Control to Support Education Through Virtual Reality.
Frontiers Digit. Health, 2021
Editorial: Responsible Digital Health.
Frontiers Digit. Health, 2021
Understanding the First Person Experience of Walking Mindfulness Meditation Facilitated by EEG Modulated Interactive Soundscape.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021
Beyond Immersion: Designing for Reflection in Virtual Reality.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021
Co-designing a Technology Probe with Experienced Designers.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021
Co-designing Resources for Ethics Education in HCI.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Labour of Love: Volunteer Perceptions on Building Relatedness in Online Volunteering Communities.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Safety, Connection and Reflection: Designing with Therapists for Children with Serious Emotional Behaviour Issues.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Speculating on Biodesign in the Future Home.
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Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Tools for Wellbeing-Supportive Design: Features, Characteristics, and Prototypes.
Multimodal Technol. Interact., 2020
"I Am Most Grateful." Using Gratitude to Improve the Sense of Relatedness and Motivation for Online Volunteerism.
Int. J. Hum. Comput. Interact., 2020
Player Experience of Needs Satisfaction (PENS) in an Immersive Virtual Reality Exercise Platform Describes Motivation and Enjoyment.
Int. J. Hum. Comput. Interact., 2020
Digital wellbeing through design: Evaluation of a professional development workshop on wellbeing-supportive design.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Mediscape: Preliminary Design Guidelines for Interactive Rhythmic Soundscapes for Entraining Novice Mindfulness Meditators.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
An Interactive Soundscape to Assist Group Walking Mindfulness Meditation.
Proceedings of the MOCO '20: 7th International Conference on Movement and Computing, 2020
Communicate, Critique and Co-create (CCC) Future Technologies through Design Fictions in VR Environment.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
The Nature of Biodesigned Systems: Directions for HCI.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
ALS-SimVR: Advanced Life Support Virtual Reality Training Application.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Clinician perspective on VR Games for Managing Periprocedural Anxiety in Children.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
Immersive VR Exergames for Health and Wellbeing.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
From autism educators to game designers: integrating teaching strategies into game design for autism education support.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
2017
New directions in designing exergames for the whole family.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017
2015
Lights, Camera, Action: Using animations to co-evaluate user experience scenarios.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015