Re-sampling for statistical timing analysis of real-time systems.
Proceedings of the 20th International Conference on Real-Time and Network Systems, 2012
Accelerating molecular dynamic simulation on the cell processor and Playstation 3.
J. Comput. Chem., 2009
Accelerating molecular dynamic simulation on graphics processing units.
J. Comput. Chem., 2009
Beyond programmable shading (parts I and II).
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the 2009 IEEE Hot Chips 21 Symposium (HCS), 2009
Beyond programmable shading: in action.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Beyond programmable shading: fundamentals.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
A portable runtime interface for multi-level memory hierarchies.
Proceedings of the 13th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, 2008
A tuning framework for software-managed memory hierarchies.
Proceedings of the 17th International Conference on Parallel Architectures and Compilation Techniques, 2008
N-Body Simulations on GPUs
CoRR, 2007
Understanding GPUs through benchmarking.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
High level languages for GPUs overview.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Interactive k-d tree GPU raytracing.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007
Compilation for explicitly managed memory hierarchies.
Proceedings of the 12th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, 2007
S07 - GPGPU: general-purpose computation on graphics hardware.
Proceedings of the ACM/IEEE SC2006 Conference on High Performance Networking and Computing, 2006
Sequoia: programming the memory hierarchy.
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Proceedings of the ACM/IEEE SC2006 Conference on High Performance Networking and Computing, 2006
Poster reception - N-Body simulation on GPUs.
Proceedings of the ACM/IEEE SC2006 Conference on High Performance Networking and Computing, 2006
ClawHMMER: A Streaming HMMer-Search Implementation.
Proceedings of the ACM/IEEE SC2005 Conference on High Performance Networking and Computing, 2005
Brook for GPUs: stream computing on graphics hardware.
ACM Trans. Graph., 2004
Visualizing dynamic architectural environments.
Commun. ACM, 2004
Efficient partitioning of fragment shaders for multiple-output hardware.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, 2004
Non-invasive interactive visualization of dynamic architectural environments.
ACM Trans. Graph., 2003
Chromium: a stream-processing framework for interactive rendering on clusters.
ACM Trans. Graph., 2002