PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers.
CoRR, May, 2025
Performance Assessment of Feature Detection Methods for 2-D FS Sonar Imagery.
CoRR, 2024
Collaborative Quest Completion with LLM-driven Non-Player Characters in Minecraft.
CoRR, 2024
Player-Driven Emergence in LLM-Driven Game Narrative.
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CoRR, 2024
A Differentiable Material Point Method Framework for Shape Morphing.
Proceedings of the 23rd ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2024
Player-Driven Emergence in LLM-Driven Game Narrative.
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Proceedings of the IEEE Conference on Games, 2024
GENEVA: GENErating and Visualizing branching narratives using LLMs.
Proceedings of the IEEE Conference on Games, 2024
GRIM: GRaph-based Interactive narrative visualization for gaMes.
CoRR, 2023
Deformation Gradient Control of Physically Simulated Amorphous Solids.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2023
Towards Privacy-Preserving Depression Detection: Experiments on Passive Sensor Signal Data.
Proceedings of the IEEE International Conference on Digital Health, 2023
Analyzing Customer Experience and Willingness to Use Towards Virtual Human Products: Real Person Generated vs. Computer Program Generated.
Proceedings of the HCI in Business, Government and Organizations, 2023
Towards Augmented Microscopy with Reinforcement Learning-Enhanced Workflows.
CoRR, 2022
A Non-Nested Multilevel Method for Meshless Solution of the Poisson Equation in Heat Transfer and Fluid Flow.
CoRR, 2021
Analysing Mailboxes of Asynchronous Communicating Components.
Proceedings of the On The Move to Meaningful Internet Systems 2003: CoopIS, DOA, and ODBASE, 2003