2020
"Our Dog Probably Thinks Christmas is Really Boring": Re-mediating Science Education for Feminist-Inspired Inquiry.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
2018
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Interactions, 2018
Transhumanism and Education: Embodied Learning in an Era of Altered Bodies.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
Paper mechatronics: present and future.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018
2017
Machines and minds: The new cognitive science, and the potential evolution of children's intuitions about thinking.
Int. J. Child Comput. Interact., 2017
FoldMecha: Exploratory Design and Engineering of Mechanical Papercraft.
Proceedings of the Tenth International Conference on Tangible, 2017
Self-Made: The Body as Frontier for the Maker Movement in Education.
Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education, 2017
Child-Computer Interaction SIG: Ethics and Values.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
The Binding of Fenrir: Children in an Emerging Age of Transhumanist Technology.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
2016
Crafting Mechatronic Percussion with Everyday Materials.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
A Craft Approach to Health Awareness in Children.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
2015
FoldMecha: Design for Linkage-Based Paper Toys.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
Paper mechatronics: A material and intellectual shift in educational technology.
Proceedings of the International Conference on Interactive Collaborative Learning, 2015
Paper mechatronics: a design case study for a young medium.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015
2014
MOOCs: A Perspective from the Learning Sciences.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014
Mapping Educational Standards to the Big6.
Proceedings of the Information Literacy. Lifelong Learning and Digital Citizenship in the 21st Century, 2014
Towards the crafting of personal health technologies.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014
2013
Technol. Knowl. Learn., 2013
3D printing for children: What to build next?
Int. J. Child Comput. Interact., 2013
2012
Computational Diversions: The Return of the Spherical Turtle.
Technol. Knowl. Learn., 2012
Easigami: virtual creation by physical folding.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012
Technology for Learning: Moving from the Cognitive to the Anthropological Stance.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012
You're It! Body, Action, and Object in STEM Learning.
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Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012
PLUSHBOT: an introduction to computer science.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
"Seeing solids" via patterns of light: evaluating a tangible 3D-input device.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012
Math on a sphere: using public displays to support children's creativity and computational thinking on 3D surfaces.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012
2011
Computational Diversions: WordWiring, a Network-Themed Party Game.
Technol. Knowl. Learn., 2011
Computational Diversions: Slamming Door Comedy.
Technol. Knowl. Learn., 2011
Computational Diversions: The Game of HullGrams.
Technol. Knowl. Learn., 2011
Plushbot: an application for the design of programmable, interactive stuffed toys.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011
The UCube: a child-friendly device for introductory three-dimensional design.
Proceedings of the Interaction Design and Children, 2011
Steps toward child-designed interactive stuffed toys.
Proceedings of the Interaction Design and Children, 2011
2010
Computational Diversions: Free Ideas.
Int. J. Comput. Math. Learn., 2010
Bead Games, or, Getting Started in Computational Thinking Without a Computer.
Int. J. Comput. Math. Learn., 2010
Computational Diversions: Turtle <i>Really and Truly</i> Escapes the Plane.
Int. J. Comput. Math. Learn., 2010
Bits and Pieces: Potential Future Scenarios for Children's Mobile Technology.
Int. J. Mob. Hum. Comput. Interact., 2010
"Serious" Programming Made Cuddly: A Fully End-User-Programmable Stuffed Toy.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
Craftopolis: blending tangible, informal construction into virtual multiuser communities.
Proceedings of the Interaction Design and Children, 2010
2009
Computational Diversions: There Goes the Neighborhood.
Int. J. Comput. Math. Learn., 2009
Computational Diversions: Web Fame, Web Games.
Int. J. Comput. Math. Learn., 2009
Fabric PCBs, electronic sequins, and socket buttons: techniques for e-textile craft.
Pers. Ubiquitous Comput., 2009
A tangible construction kit for exploring graph theory.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009
Easigami: a reconfigurable folded-sheet TUI.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009
Paints, paper, and programs: first steps toward the computational sketchbook.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009
Children's programming, reconsidered: settings, stuff, and surfaces.
Proceedings of the Interaction Design and Children, 2009
2008
Computational Diversions: Julia Variations.
Int. J. Comput. Math. Learn., 2008
Recursion - or, Better Computational Thinking Through Laughter.
Int. J. Comput. Math. Learn., 2008
Int. J. Comput. Math. Learn., 2008
The LilyPad Arduino: Toward Wearable Engineering for Everyone.
IEEE Pervasive Comput., 2008
Pervasive Fabrication: Making Construction Ubiquitous in Education.
J. Softw., 2008
ButtonSchemer: ambient program reader.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008
Scheming textiles: End-user programming for wearables.
Proceedings of the 12th IEEE International Symposium on Wearable Computers (ISWC 2008), September 28, 2008
Computers and Physical Construction: Blending Fabrication into Computer Science Education.
Proceedings of the 2008 International Conference on Frontiers in Education: Computer Science & Computer Engineering, 2008
The LilyPad Arduino: using computational textiles to investigate engagement, aesthetics, and diversity in computer science education.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
2007
Computational Diversions: Circus Maximus.
Int. J. Comput. Math. Learn., 2007
Mathematical String Sculptures: A Case Study in Computationally-Enhanced Mathematical Crafts.
Int. J. Comput. Math. Learn., 2007
Computational diversions.
Int. J. Comput. Math. Learn., 2007
Pervasive Fabrication: Making Construction Ubiquitous in Education.
Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications, 2007
Towards a curriculum for electronic textiles in the high school classroom.
Proceedings of the 12th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2007
Why Toys Shouldn't Work "Like Magic": Children's Technology and the Values of Construction and Control.
Proceedings of the DIGITEL 2007, 2007
Technology and the Work of Children.
Proceedings of the DIGITEL 2007, 2007
2006
Creativity Support Tools: Report From a U.S. National Science Foundation Sponsored Workshop.
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Int. J. Hum. Comput. Interact., 2006
Invisibility Considered Harmful: Revisiting Traditional Principles of Ubiquitous Computing in the Context of Education.
Proceedings of the 4th IEEE International Workshop on Wireless and Mobile Technologies in Education, 2006
Electronic/computational textiles and children's crafts.
Proceedings of the Interaction Design and Children, 2006
2005
The material side of educational technology.
Commun. ACM, 2005
SmartTiles: Mobility and Wireless Programmability in Children's Construction and Crafts.
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005
Quilt Snaps: A Fabric Based Computational Construction Kit.
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005
Connecting with kids: so what's new?
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
The homespun museum: computers, fabrication, and the design of personalized exhibits.
Proceedings of the 5th Conference on Creativity & Cognition, 2005
2004
Computer-Assisted Engineering for Children: a Pop-Up Design Application.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004
Computation and Construction Kits: Toward the Next Generation of Tangible Building Media for Children.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004
A Computationally-Enhanced Geoboard.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004
Tangible ideas for children: materials sciences as the future of educational technology.
Proceedings of the Interaction Design and Children, 2004
2003
Creating a computer science canon: a course of "classic" readings in computer science.
Proceedings of the 34th SIGCSE Technical Symposium on Computer Science Education, 2003
As we may print: new directions in output devices and computational crafts for children.
Proceedings of the Interaction Design and Children, 2003
2002
Output Devices, Computation, and the Future of Mathematical Crafts.
Int. J. Comput. Math. Learn., 2002
2001
MachineShop: Steps toward Exploring Novel I/O Devices for Computational Craftwork.
Proceedings of the Proceedings IEEE International Conference on Advanced Learning Technology: Issues, 2001
2000
Integrating craft materials and computation.
Knowl. Based Syst., 2000
The rototack: designing a computationally-enhanced craft item.
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000
1999
Science in the Palms of Their Hands.
Commun. ACM, 1999
1998
The Programmable Hinge: Toward Computationally Enhanced Crafts.
Proceedings of the 11th Annual ACM Symposium on User Interface Software and Technology, 1998
1997
Orihedra: Mathematical sculptures in paper.
Int. J. Comput. Math. Learn., 1997
Helping Users Think in Three Dimensions: Steps Toward Incorporating Spatial Cognition in User Modelling.
Proceedings of the 2nd International Conference on Intelligent User Interfaces, 1997
1996
Making Learning a Part of Life.
Commun. ACM, 1996
Mathematical Manipulatives as Designed Artifacts: The Cognitive, Affective, and Technological Dimensions.
Proceedings of the Learning for the Real World: Proceedings of the Second International Conference on the Learning Sciences, 1996
Real Meets Virtual: Blending Real-World Artifacts with Computational Media.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996
The Thin Glass Line: Designing Interfaces to Algorithms.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996
Designing Pedagogical Screen Savers.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996
1995
Programmable applications: interpreter meets interface.
ACM SIGCHI Bull., 1995
Embedding languages within design environments.
Knowl. Based Syst., 1995
Programmable applications: exploring the potential for language/interface symbiosis.
Behav. Inf. Technol., 1995
Self-Disclosing Design Tools: A Gentle Introduction to End-User Programming.
Proceedings of the 1st Conference on Designing Interactive Systems: Processes, 1995
Combining Programming Languages and Direct Manipulation in Environments for Computational Science.
Proceedings of the 1st Conference on Designing Interactive Systems: Processes, 1995
1994
Programmable applications for the arts: computational tools for hand, eye and mind.
Knowl. Based Syst., 1994
The future of programming instruction (abstract).
Proceedings of the 25th SIGCSE Technical Symposium on Computer Science Education, 1994
Programmable design environments: integrating end-user programming with domain-oriented assistance.
Proceedings of the Conference on Human Factors in Computing Systems, 1994
1993
Information-Based Education: An Investigation of the Nature and Role of Information Attributes in Education.
Inf. Process. Manag., 1993
1992
MultiMap: An Interactive Tool for Mathematical Experimentation.
Interact. Learn. Environ., 1992
1990
Descriptive simulation: Combining symbolic and numerical methods in the analysis of chemical reaction mechanisms.
Artif. Intell. Eng., 1990
1989
Intelligence in Scientific Computing.
Commun. ACM, 1989
1988
Order effects: A study of the possible influence of presentation order on user judgments of document relevance.
J. Am. Soc. Inf. Sci., 1988