2020
Beyond inclusion: the imperative of criticality in CS education research.
Comput. Sci. Educ., 2020
Street Mathematics and School Mathematics in a Video Game.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Turning Bugs into Learning Opportunities: Understanding Debugging Processes, Perspectives, and Pedagogies.
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Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Engaging in a New Practice: What Are Students Doing When They Are "Doing" Debugging?
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Debugging for Art's Sake: Beginning Programmers' Debugging Activity in an Expressive Coding Context.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
2019
Developing Relationships, Changing Participation: Computational Identity.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
Theorizing and Measuring Collective Productive Disciplinary Engagement.
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Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
2018
Playful Mathematics Learning: Beyond Early Childhood and Sugar-Coating.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
Room for Everyone? Identification Processes in Crafting and Math.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
2017
Teaching with Videogames: How Experience Impacts Classroom Integration.
Technol. Knowl. Learn., 2017
2014
Disrupting Learning: Changing Local Practice for Good.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014
Becoming More Mathematical: New Directions for Describing and Designing for Positive Dispositions Toward Mathematics.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014
2012
Game-based curriculum and transformational play: Designing to meaningfully positioning person, content, and context.
Comput. Educ., 2012
Engaging Middle School-Aged Students in Classroom Science and Mathematics: Implications for Design and Research.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012
From Tacit Knowing to Explicit Explanation: Mining Student Designs for Evidence of Systems Thinking.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012
Consequential Feedback as a Means of Supporting Student Engagement and Understanding.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012
2010
Narratizing Disciplines and Disciplinizing Narratives: Games as 21st Century Curriculum.
Int. J. Gaming Comput. Mediat. Simulations, 2010
Transformative play: games as 21<sup>st</sup> century curriculum.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010
Talking with your mouth full: the role of a mediating tool in shaping collective positioning.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010
2008
Designing for dispositions.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008
Conceptual play spaces and the quest atlantis project.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008
2006
Heterogeneous reasoning in learning to model.
J. Exp. Theor. Artif. Intell., 2006