Select the Unexpected: A Statistical Heuristic for Story Sifting.
Proceedings of the Interactive Storytelling, 2022
A Demonstration of Loose Ends, A Mixed-Initiative Narrative Instrument.
Proceedings of the Interactive Storytelling, 2022
Loose Ends: A Mixed-Initiative Creative Interface for Playful Storytelling.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
Winnow: A Domain-Specific Language for Incremental Story Sifting.
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021
Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling Game.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Germinate: A Mixed-Initiative Casual Creator for Rhetorical Games.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Playable Experiences at the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Felt: A Simple Story Sifter.
Proceedings of the Interactive Storytelling, 2019
Cozy mystery construction kit: prototyping toward an AI-assisted collaborative storytelling mystery game.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Is Your Game Generator Working? Evaluating Gemini, an Intentional Generator.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019
Social Simulation for Social Justice.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
Author assistance visualizations for Ice-Bound, a combinatorial narrative.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014