An interface tracking method with triangle edge cuts.
J. Comput. Phys., 2025
Near-realtime Facial Animation by Deep 3D Simulation Super-Resolution.
ACM Trans. Graph., October, 2024
Local Geometric Indexing of High Resolution Data for Facial Reconstruction From Sparse Markers.
IEEE Trans. Vis. Comput. Graph., August, 2024
fVDB : A Deep-Learning Framework for Sparse, Large Scale, and High Performance Spatial Intelligence.
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ACM Trans. Graph., July, 2024
Muscle-based facial retargeting with anatomical constraints.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
High-Quality Face Capture Using Anatomical Muscles.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019
Muscle simulation for facial animation in Kong: Skull Island.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Lessons from the evolution of an anatomical facial muscle model.
Proceedings of the ACM SIGGRAPH Digital Production Symposium, 2017
Art-directed muscle simulation for high-end facial animation.
PhD thesis, 2016
Art-directed muscle simulation for high-end facial animation.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016
Fully automatic generation of anatomical face simulation models.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015
Codimensional surface tension flow on simplicial complexes.
ACM Trans. Graph., 2014
A new grid structure for domain extension.
ACM Trans. Graph., 2013
Simulating Free Surface Flow with Very Large Time Steps.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012
Inferring 3D Articulated Models for Box Packaging Robot
CoRR, 2011