Emotionally Enriched Feedback via Generative AI.
CoRR, 2024
Exploring Similarities and Differences in a set of Linked Multiple-site Design Sessions with Children.
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Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Human factors affecting ventilation in Australian classrooms during the COVID-19 pandemic: Toward insourcing occupants' proficiency in ventilation management.
Frontiers Comput. Sci., 2022
Humanoid robots go to school.
Educ. Inf. Technol., 2022
Augmented Reality Applications in the Classroom: Teachers' Experience.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022
Effective principal leadership influencing technology innovation in the classroom.
Educ. Inf. Technol., 2020
"... and we are the creators!" Technologies as Creative Material.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
DBugs: large-scale artefacts for collaborative computer programming.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018
Spatiotemporal Aspects of Engagement during Dialogic Storytelling Child-Robot Interaction.
Frontiers Robotics AI, 2017
Involving Everyone: Coding and Decoding Languages.
Proceedings of the Tomorrow's Learning: Involving Everyone. Learning with and about Technologies and Computing, 2017
The community garden hack: participatory experiments in facilitating primary school teacher's appropriation of technology.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017
Social Cardboard: Pretotyping a Social Ethnodroid in the Wild.
Proceedings of the Eleventh ACM/IEEE International Conference on Human Robot Interation, 2016
Hand in Hand: Tools and techniques for understanding children's touch with a social robot.
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Proceedings of the Eleventh ACM/IEEE International Conference on Human Robot Interation, 2016
Lingodroids: Investigating Grounded Color Relations using a Social Robot for Children.
Proceedings of the Eleventh ACM/IEEE International Conference on Human Robot Interation, 2016
IoT: Designing for Human Values.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
Contextual considerations for the design of Learner-adaptive computer support in collaborative classrooms
PhD thesis, 2015
Children's Expectations and Strategies in Interacting with a Wizard of Oz Robot.
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Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
Augmenting play and learning in the primary classroom.
Proceedings of the Interaction Design and Children 2013, 2013
Discovery table exploring the design of tangible and ubiquitous technology for learning in preparatory classrooms.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011
Spelling Bug: benefits of using adaptive technology for training spelling in primary school classrooms.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010
Evolving spelling exercises to suit individual student needs.
Appl. Soft Comput., 2007