End-to-End latent-variable task-oriented dialogue system with exact log-likelihood optimization.
World Wide Web, 2020
High-quality compatible triangulations and their application in interactive animation.
Comput. Graph., 2018
Martial Arts, Dancing and Sports dataset: A challenging stereo and multi-view dataset for 3D human pose estimation.
Image Vis. Comput., 2017
Kinect Posture Reconstruction Based on a Local Mixture of Gaussian Process Models.
IEEE Trans. Vis. Comput. Graph., 2016
3D human motion retrieval using graph kernels based on adaptive graph construction.
Comput. Graph., 2016
High quality compatible triangulations for 2D shape morphing.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015
Spatial temporal pyramid matching using temporal sparse representation for human motion retrieval.
Vis. Comput., 2014
Human motion variation synthesis with multivariate Gaussian processes.
Comput. Animat. Virtual Worlds, 2014
Posture reconstruction using Kinect with a probabilistic model.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014
Human Motion Retrieval Based on Sparse Coding and Touchless Interactions.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013