2023
The Influence of Personality Traits and Game Design Elements on Player Enjoyment: A Demo on GWAPs for Part-of-Speech Tagging.
Proceedings of the Serious Games - 9th Joint International Conference, 2023
The Influence of Personality Traits and Game Design Elements on Player Enjoyment: An Empirical Study on GWAPs for Linguistics.
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023
2022
A Mobile Application to Perform the Six-Minute Walk Test (6MWT) at Home: A Random Walk in the Park Is as Accurate as a Standardized 6MWT.
Sensors, 2022
Building blocks for creating enjoyable games - A systematic literature review.
Int. J. Hum. Comput. Stud., 2022
Investigating Motivations and Patient Profiles for Personalization of Health Applications for Behaviour Change.
Proceedings of the PETRA '22: The 15th International Conference on PErvasive Technologies Related to Assistive Environments, Corfu, Greece, 29 June 2022, 2022
Design and Initial Evaluation of Technology-Supported Shared Decision Making for Secondary Prevention in Cardiac Patients in the CoroPrevention Project.
Proceedings of the Information and Communication Technologies for Ageing Well and e-Health, 2022
The CoroPrevention-SDM Approach: A Technology-supported Shared Decision Making Approach for a Comprehensive Secondary Prevention Program for Cardiac Patients.
Proceedings of the 8th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2022
2021
The SharedHeart Approach: Technology-Supported Shared Decision Making to Increase Physical Activity in Cardiac Patients.
Proceedings of the Pervasive Computing Technologies for Healthcare, 2021
Theory-Informed Design Guidelines for Shared Decision Making Tools for Health Behaviour Change.
Proceedings of the Persuasive Technology - 16th International Conference, 2021
2019
Enhancing Patient Motivation through Intelligibility in Cardiac Tele-rehabilitation.
Interact. Comput., 2019
WalkWithMe: Personalized Goal Setting and Coaching for Walking in People with Multiple Sclerosis.
Proceedings of the 27th ACM Conference on User Modeling, Adaptation and Personalization, 2019
A Comprehensive Approach to Decision Aids Supporting Shared Decision Making in Cardiac Rehabilitation.
Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2019
2018
Impact of a mobile cycling application on cardiac patients' cycling behavior and enjoyment.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018
Re-thinking Traceability: A Prototype to Record and Revisit the Evolution of Design Artefacts.
Proceedings of the 2018 ACM Conference on Supporting Groupwork, 2018
Smart Computer-Aided Translation Environment (SCATE): Highlights.
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Proceedings of the 21st Annual Conference of the European Association for Machine Translation, 2018
Intellingo: An Intelligible Translation Environment.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Coaching Compliance: A Tool for Personalized e-Coaching in Cardiac Rehabilitation.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
Capturing Design Decision Rationale with Decision Cards.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
Untangling Design Meetings: Artefacts as Input and Output of Design Activities.
Proceedings of the European Conference on Cognitive Ergonomics, 2017
2016
Hasselt: Rapid Prototyping of Multimodal Interactions with Composite Event-Driven Programming.
Int. J. People Oriented Program., 2016
Toward specifying Human-Robot Collaboration with composite events.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016
A Grounded Approach for Applying Behavior Change Techniques in Mobile Cardiac Tele-Rehabilitation.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016
Back on bike: the BoB mobile cycling app for secondary prevention in cardiac patients.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016
MobileHeart, a mobile smartphone-based application that supports and monitors coronary artery disease patients during rehabilitation.
Proceedings of the 38th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2016
SCATE - smart computer aided translation environment.
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Proceedings of the 19th Annual Conference of the European Association for Machine Translation: Projects/Products, 2016
ReHappy: The House Elf that serves your Rehabilitation Exercises.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Integrating Serious Games and Tangible Objects for Functional Handgrip Training: A User Study of Handly in Persons with Multiple Sclerosis.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
Creativity and Collaboration in Early Design.
Proceedings of the Collaboration in Creative Design, Methods and Tools, 2016
Storyboards as a Lingua Franca in Multidisciplinary Design Teams.
Proceedings of the Collaboration in Creative Design, Methods and Tools, 2016
2015
Graphical Toolkits for Rapid Prototyping of Multimodal Systems: A Survey.
Interact. Comput., 2015
Discovery of the potential role of sensors in a Personal Emergency Response System: What can we learn from a single workshop?
Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare, 2015
A user study for comparing the programming efficiency of modifying executable multimodal interaction descriptions: a domain-specific language versus equivalent event-callback code.
Proceedings of the 6th Workshop on Evaluation and Usability of Programming Languages and Tools, 2015
Empirical Study: Comparing Hasselt with C# to Describe Multimodal Dialogs.
Proceedings of the First International Workshop on Human Factors in Modeling co-located with ACM/IEEE 18th International Conference on Model Driven Engineering Languages and Systems (MoDELS 2015), 2015
Exploring Deep Content in Physical Rehabilitation Games.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proxemic Flow: Dynamic Peripheral Floor Visualizations for Revealing and Mediating Large Surface Interactions.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Gestu-Wan - An Intelligible Mid-Air Gesture Guidance System for Walk-up-and-Use Displays.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Hasselt UIMS: a tool for describing multimodal interactions with composite events.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015
Helaba: A System to Highlight Design Rationale in Collaborative Design Processes.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2015
2014
The Role of Physiological Cues during Remote Collaboration.
Presence Teleoperators Virtual Environ., 2014
PhysiCube: providing tangible interaction in a pervasive upper-limb rehabilitation system.
Proceedings of the Eighth International Conference on Tangible, 2014
ReHoblet - A home-based rehabilitation game on the tablet.
Proceedings of the 16th IEEE International Conference on e-Health Networking, 2014
CASSIS: A Modeling Language for Customizable User Interface Designs.
Proceedings of the Human-Centered Software Engineering, 2014
A domain-specific textual language for rapid prototyping of multimodal interactive systems.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2014
Investigating the effects of using biofeedback as visual stress indicator during video-mediated collaboration.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Game of tones: learning to play songs on a piano using projected instructions and games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
The design of slow-motion feedback.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014
2013
"With a Little Help from My Friends": Context Aware Help and Guidance Using the Social Network.
Proceedings of the Semantic Hyper/Multimedia Adaptation - Schemes and Applications, 2013
Finding a needle in a haystack: an interactive video archive explorer for professional video searchers.
Multim. Tools Appl., 2013
Intelligibility Required: How to Make Us Look Smart Again.
Proceedings of the 10th Romanian Human-Computer Interaction Conference, 2013
Liftacube: a prototype for pervasive rehabilitation in a residential setting.
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments, 2013
Bro-cam: Improving Game Experience with Empathic Feedback Using Posture Tracking.
Proceedings of the Persuasive Technology - 8th International Conference, 2013
Informing intelligent user interfaces by inferring affective states from body postures in ubiquitous computing environments.
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013
Timisto: a technique to extract usage sequences from storyboards.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2013
Assessing the support provided by a toolkit for rapid prototyping of multimodal systems.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2013
Crossing the bridge over norman's gulf of execution: revealing feedforward's true identity.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Activity-centric support for ad hoc knowledge work: a case study of co-activity manager.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
O brother, where art thou located?: raising awareness of variability in location tracking for users of location-based pervasive applications.
J. Locat. Based Serv., 2012
Force Feedback to Assist Active Contour Modelling for Tracheal Stenosis Segmentation.
Adv. Hum. Comput. Interact., 2012
Improved Haptic Linear Lines for Better Movement Accuracy in Upper Limb Rehabilitation.
Adv. Hum. Comput. Interact., 2012
Informing the design of situated glyphs for a care facility.
Proceedings of the 2012 IEEE Symposium on Visual Languages and Human-Centric Computing, 2012
Carpus: a non-intrusive user identification technique for interactive surfaces.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012
Role and quality of communication in collaborative training for Multiple Sclerosis patients.
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments, 2012
<i>As I am not you</i>: accommodating user diversity through adaptive rehabilitation training for multiple sclerosis patients.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012
Mixed-Initiative Context Filtering and Group Selection for Improving Ubiquitous Help Systems.
Proceedings of the Ambient Intelligence - Software and Applications, 2012
The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb Training.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
The Effect of Closely-Coupled Interaction on Player Experience in Casual Games.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Putting Dementia into Context - A Selective Literature Review of Assistive Applications for Users with Dementia and Their Caregivers.
Proceedings of the Human-Centered Software Engineering - 4th International Conference, 2012
Co-activity manager: integrating activity-based collaboration into the desktop interface.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012
The influence of cooperative game design patterns for remote play on player experience.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012
Understanding Complex Environments with the Feedforward Torch.
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012
HeatMeUp: A 3DUI serious game to explore collaborative wayfinding.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
2011
Using Storyboards to Integrate Models and Informal Design Knowledge.
Proceedings of the Model-Driven Development of Advanced User Interfaces, 2011
Adaptation in virtual environments: conceptual framework and user models.
Multim. Tools Appl., 2011
Management and interaction with multimodal information content.
Multim. Tools Appl., 2011
A Unified Approach to Uncertainty-Aware Ubiquitous Localisation of Mobile Users.
Int. J. Inf. Technol. Web Eng., 2011
Influence of network delay and jitter on cooperation in multiplayer games.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011
Watering the flowers: virtual haptic environments for training of forearm rotation in persons with central nervous deficits.
Proceedings of the PETRA 2011, 2011
A Unified Scalable Model of User Localisation with Uncertainty Awareness for Large-scale Pervasive Environments.
Proceedings of the 5th International Conference on Next Generation Mobile Applications, 2011
Exploring Whole-Hand Gestures in a Tabletop Environment for Urban Modeling.
Proceedings of the HCI International 2011 - Posters' Extended Abstracts, 2011
User Modeling Approaches towards Adaptation of Users' Roles to Improve Group Interaction in Collaborative 3D Games.
Proceedings of the Human-Computer Interaction. Users and Applications, 2011
User Enjoyment and Performance in Collaborative and Cooperative Games in Shared 3D Virtual Environments.
Proceedings of the GRAPP 2011, 2011
GUIDE2ux: a GUI design environment for enhancing the user experience.
Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2011
GRIP: get better results from interactive prototypes.
Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2011
CAP3: context-sensitive abstract user interface specification.
Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2011
CAP3 for interaction design pattern diagrams?
Proceedings of the 2nd International Workshop on Pattern-Driven Engineering of Interactive Computing Systems, 2011
Squeeze me and i'll change: An exploration of frustration-triggered adaptation for multimodal interaction.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011
2010
3DUI 2010 Contest Grand Prize Winners.
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IEEE Computer Graphics and Applications, 2010
SemSon - Connecting Ontologies and Web Applications.
Proceedings of the WEBIST 2010, 2010
Enhancing User Interaction in Virtual Environments through Adaptive Personalized 3D Interaction Techniques.
Proceedings of the User Modeling, 2010
D-Macs: building multi-device user interfaces by demonstrating, sharing and replaying design actions.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010
Where people and cars meet: social interactions to improve information sharing in large scale vehicular networks.
Proceedings of the 2010 ACM Symposium on Applied Computing (SAC), 2010
Pervasive maps: Explore and interact with pervasive environments.
Proceedings of the Eigth Annual IEEE International Conference on Pervasive Computing and Communications, 2010
PervasiveCrystal: Asking and Answering Why and Why Not Questions about Pervasive Computing Applications.
Proceedings of the Sixth International Conference on Intelligent Environments, 2010
PerCraft: Towards Live Deployment of Pervasive Applications.
Proceedings of the Sixth International Conference on Intelligent Environments, 2010
Dazed and Confused Considered Normal: An Approach to Create Interactive Systems for People with Dementia.
Proceedings of the Human-Centred Software Engineering - Third International Conference, 2010
The Phantom versus the Falcon: Force Feedback Magnitude Effects on User's Performance during Target Acquisition.
Proceedings of the Haptic and Audio Interaction Design - 5th International Workshop, 2010
Investigating the Influence of Communication and Input Devices on Collaboration in Virtual Environments.
Proceedings of the GRAPP 2010, 2010
Design and engineering of game-like virtual and multimodal environments.
Proceedings of the 2nd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2010
Data Management for Multimodal Rehabilitation Games.
Proceedings of the Database and Expert Systems Applications, 2010
CoFra: Towards structurally selecting ICT tools and methods in multidisciplinary distributed projects.
Proceedings of the 2010 International Symposium on Collaborative Technologies and Systems, 2010
On a Journey from Message to Observable Pervasive Application.
Proceedings of the CISIS 2010, 2010
Draw me a storyboard: incorporating principles & techniques of comics...
Proceedings of the 2010 British Computer Society Conference on Human-Computer Interaction, 2010
Jelly: a multi-device design environment for managing consistency across devices.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010
Geo-Social Interaction: Context-Aware Help in Large Scale Public Spaces.
Proceedings of the Ambient Intelligence, 2010
2009
Multimodal selection techniques for dense and occluded 3D virtual environments.
Int. J. Hum. Comput. Stud., 2009
Shortening user interface design iterations through realtime visualisation of design actions on the target device.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2009
Investigating the Possibility of Adaptation and Personalization in Virtual Environments.
Proceedings of the User Modeling, 2009
Facilitating Adaptation in Virtual Environments Using a Context-Aware Model-Based Design Process.
Proceedings of the Task Models and Diagrams for User Interface Design, 2009
Task Models for Safe Software Evolution and Adaptation.
Proceedings of the Task Models and Diagrams for User Interface Design, 2009
Context Aware Help and Guidance for Large-Scale Public Spaces.
Proceedings of the 4th International Workshop on Semantic Media Adaptation and Personalization, 2009
Photo-Based User Interfaces: Picture It, Tag It, Use It.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2009 Workshops, 2009
Force Feedback Magnitude Effects on User's Performance during Target Acquisition: A Pilot Study.
Proceedings of the Human-Computer Interaction, 2009
Get Your Requirements Straight: Storyboarding Revisited.
Proceedings of the Human-Computer Interaction, 2009
Coping with variability of location sensing in large-scale ubicomp environments.
Proceedings of the International Conference on Ultra Modern Telecommunications, 2009
The Five Commandments of Activity-Aware Ubiquitous Computing Applications.
Proceedings of the Digital Human Modeling, 2009
Supporting Multidisciplinary Teams and Early Design Stages Using Storyboards.
Proceedings of the Human-Computer Interaction. New Trends, 13th International Conference, 2009
Ambient Compass: One Approach to Model Spatial Relations.
Proceedings of the Digital Human Modeling, 2009
Target Acquisition with Force Feedback: The Effect of Different Forces on the User's Performance.
Proceedings of the Haptic and Audio Interaction Design, 4th International Conference, 2009
Edit, inspect and connect your surroundings: a reference framework for meta-UIs.
Proceedings of the 1st ACM SIGCHI symposium on Engineering Interactive Computing System , 2009
Plug-and-design: embracing mobile devices as part of the design environment.
Proceedings of the 1st ACM SIGCHI symposium on Engineering Interactive Computing System , 2009
A Conceptual Framework for Adaptation and Personalization in Virtual Environments.
Proceedings of the Database and Expert Systems Applications, 2009
I Bet You Look Good on the Wall: Making the Invisible Computer Visible.
Proceedings of the Ambient Intelligence, 2009
2008
Mobile Photography within a Social Context.
Proceedings of the Advances in Semantic Media Adaptation and Personalization, 2008
Automatic speech grammar generation during conceptual modelling of virtual environments.
Vis. Comput., 2008
Using high-level models for the creation of staged participatory multimedia events on TV.
Multim. Syst., 2008
CoGenIVE: Building 3D Virtual Environments Using a Model Based User Interface Design Approach.
Proceedings of the Computer Vision and Computer Graphics. Theory and Applications, 2008
An Event-Condition-Action Approach for Contextual Interaction in Virtual Environments.
Proceedings of the Engineering Interactive Systems, 2008
MuiCSer: A Process Framework for Multi-disciplinary User-Centred Software Engineering Processes.
Proceedings of the Engineering Interactive Systems, 2008
Ghosts in the interface: Meta-user interface visualizations as guides for multi-touch interaction.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008
Designing context-aware multimodal virtual environments.
Proceedings of the 10th International Conference on Multimodal Interfaces, 2008
MuiCSer: A Multi-Disciplinary User-Centered Software Engineering Process to Increase the Overal User Experience.
Proceedings of the ICEIS 2008, 2008
A Tool Supporting Model Based User Interface Design in 3D Virtual Enviroments.
Proceedings of the GRAPP 2008, 2008
ReWiRe: Designing Reactive Systems for Pervasive Environments.
Proceedings of the Interactive Systems. Design, 2008
COMET(s), A Software Architecture Style and an Interactors Toolkit for Plastic User Interfaces.
Proceedings of the Interactive Systems. Design, 2008
Toward Multi-disciplinary Model-Based (Re)Design of Sustainable User Interfaces.
Proceedings of the Interactive Systems. Design, 2008
Meta-gui-builders: generating domain-specific interface builders for multi-device user interface creation.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Design by Example of Graphical User Interfaces Adapting to Available Screen Size.
Proceedings of the Computer-Aided Design of User Interfaces VI, 2008
Gummy for multi-platform user interface designs: shape me, multiply me, fix me, use me.
Proceedings of the working conference on Advanced Visual Interfaces, 2008
Training social learning skills by collaborative mobile gaming in museums.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Task-driven automated component deployment for ambient intelligence environments.
Pervasive Mob. Comput., 2007
High-Level Modeling of Multimodal Interaction Techniques Using NiMMiT.
J. Virtual Real. Broadcast., 2007
Extending a Dialog Model with Contextual Knowledge.
Proceedings of the Task Models and Diagrams for User Interface Design, 2007
From Task to Dialog Model in the UML.
Proceedings of the Task Models and Diagrams for User Interface Design, 2007
Runtime Personalization of Multi-Device User Interfaces: Enhanced Accessibility for Media Consumption in Heterogeneous Environments by User Interface Adaptation.
Proceedings of the Second International Workshop on Semantic Media Adaptation and Personalization, 2007
Ad-hoc co-located collaborative work with mobile devices.
Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, 2007
Active Systems Decisions Enhancement Using User Model in Pervasive Computing Environments.
Proceedings of the IEEE International Conference on Pervasive Services, 2007
A Web-Based Central Gateway Infrastructure in the Automotive After-Sales Market - Business Interoperability through the Web.
Proceedings of the ICEIS 2007, 2007
Task-Based Prediction of Interaction Patterns for Ambient Intelligence Environments.
Proceedings of the Human-Computer Interaction. Interaction Design and Usability, 2007
Focus+Roles: Socio-Organizational Conflict Resolution in Collaborative User Interfaces.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007
Model-Driven Creation of Staged Participatory Multimedia Events on TV.
Proceedings of the Interactive TV: a Shared Experience, 5th European Conference, 2007
Service-Interaction Descriptions: Augmenting Services with User Interface Models.
Proceedings of the Engineering Interactive Systems - EIS 2007 Joint Working Conferences, 2007
Task-Based Design and Runtime Support for Multimodal User Interface Distribution.
Proceedings of the Engineering Interactive Systems - EIS 2007 Joint Working Conferences, 2007
Evaluating the Effects of Haptics on Presence while Traveling in a Desktop Virtual Environment.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007
A Comparison between Decision Trees and Markov Models to Support Proactive Interfaces.
Proceedings of the 18th International Workshop on Database and Expert Systems Applications (DEXA 2007), 2007
Middleware for Ubiquitous Service-Oriented Spaces on the Web.
Proceedings of the 21st International Conference on Advanced Information Networking and Applications (AINA 2007), 2007
Exploring the Effects of Environment Density and Target Visibility on Object Selection in 3D Virtual Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007
2006
Exploiting Proprioception to Improve Haptic Interaction in a Virtual Environment.
Presence Teleoperators Virtual Environ., 2006
Designing distributed user interfaces for ambient intelligent environments using models and simulations.
Comput. Graph., 2006
A Prototype-Driven Development Process for Context-Aware User Interfaces.
Proceedings of the Task Models and Diagrams for Users Interface Design, 2006
Comparing NiMMiT and Data-Driven Notations for Describing Multimodal Interaction.
Proceedings of the Task Models and Diagrams for Users Interface Design, 2006
High-Level Modeling of Multi-user Interactive Applications.
Proceedings of the Task Models and Diagrams for Users Interface Design, 2006
PhotoFOAF: A Community Building Service driven by Socially-Aware Mobile Imaging.
Proceedings of the First International Workshop on Semantic Media Adaptation and Personalization, 2006
Modeling Multi-Level Context Influence on the User Interface.
Proceedings of the 4th IEEE Conference on Pervasive Computing and Communications Workshops (PerCom 2006 Workshops), 2006
A Situation-Aware Mobile System to Support Fire Brigades in Emergency Situations.
Proceedings of the On the Move to Meaningful Internet Systems 2006: OTM 2006 Workshops, 2006
Extending Social Networks with Implicit Human-Human Interaction.
Proceedings of the On the Move to Meaningful Internet Systems 2006: OTM 2006 Workshops, 2006
Telebuddies on the move: social stitching to enhance the networked gaming experience.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006
Open Issues for the development of 3D Multimodal Applications from an MDE perspective.
Proceedings of the MoDELS'06 Workshop on Model Driven Development of Advanced User Interfaces Genova, 2006
CUP 2.0: High-Level Modeling of Context-Sensitive Interactive Applications.
Proceedings of the Model Driven Engineering Languages and Systems, 2006
A task-driven user interface architecture for ambient intelligent environments.
Proceedings of the 11th International Conference on Intelligent User Interfaces, 2006
Evaluating the Influence of Multimodal Feedback on Egocentric Selection Metaphors in Virtual Environments.
Proceedings of the Haptic and Audio Interaction Design, First International Workshop, 2006
NIMMIT: A notation for modeling multimodal interaction techniques.
Proceedings of the GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, 2006
Integrating Support for Usability Evaluation into High Level Interaction Descriptions with NiMMiT.
Proceedings of the Interactive Systems. Design, 2006
Towards Model-Driven Development of Staged Participatory Multimedia Events.
Proceedings of the Interactive Systems. Design, 2006
Telebuddies: social stitching with interactive television.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
A Generic Approach For Multi-Device User Interface Rendering With Uiml.
Proceedings of the Computer-Aided Design Of User Interfaces V, 2006
Using the Non-Dominant Hand for Selection in 3D.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006
2005
Using UML 2.0 and Profiles for Modelling Context-Sensitive User Interfaces.
Proceedings of the MDDAUI '05, 2005
Task modeling for ambient intelligent environments: design support for situated task executions.
Proceedings of the Task Models and Diagrams for User Interface Design: Proceedings of the Forth International Workshop on Task Models and Diagrams for User Interface Design, 2005
Tool support for designing context-sensitive user interfaces using a model-based approach.
Proceedings of the Task Models and Diagrams for User Interface Design: Proceedings of the Forth International Workshop on Task Models and Diagrams for User Interface Design, 2005
Towards modeling context-sensitive interactive applications: the context-sensitive user interface profile (CUP).
Proceedings of the ACM 2005 Symposium on Software Visualization, 2005
Towards Integrated Design of Context-Sensitive Interactive Systems.
Proceedings of the 3rd IEEE Conference on Pervasive Computing and Communications Workshops (PerCom 2005 Workshops), 2005
Distributed User Interface Elements to support Smart Interaction Spaces.
Proceedings of the Seventh IEEE International Symposium on Multimedia (ISM 2005), 2005
Light-Weight Distributed Web Interfaces: Preparing the Web for Heterogeneous Environments.
Proceedings of the Web Engineering, 5th International Conference, 2005
An Empirical Approach for the Evaluation of Haptic Algorithms.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005
A Model-Based Design Process for Interactive Virtual Environments.
Proceedings of the Interactive Systems, 2005
A Method for the Verification of Haptic Algorithms.
Proceedings of the Interactive Systems, 2005
Context-sensitive User Interfaces for Ambient Environments: Design, Development and Deployment.
Proceedings of the Mobile Computing and Ambient Intelligence: The Challenge of Multimedia, 2005
Towards an Integrated Development Environment for Context-Aware User Interfaces.
Proceedings of the Mobile Computing and Ambient Intelligence: The Challenge of Multimedia, 2005
Designing Interactive Systems in Context: From Prototype to Deployment.
Proceedings of the People and Computers XIX, 2005
2004
The mapping problem back and forth: customizing dynamic models while preserving consistency.
Proceedings of the Task Models and Diagrams for User Interface Design: Proceedings of the Third International Workshop on Task Models and Diagrams for User Interface Design - TAMODIA 2004, November 15, 2004
Model-based design of context-sensitive interactive applications: a discussion of notations.
Proceedings of the Task Models and Diagrams for User Interface Design: Proceedings of the Third International Workshop on Task Models and Diagrams for User Interface Design - TAMODIA 2004, November 15, 2004
Contextual ConcurTaskTrees: Integrating dynamic contexts in task based design.
Proceedings of the 2nd IEEE Conference on Pervasive Computing and Communications Workshops (PerCom 2004 Workshops), 2004
Towards model-based design support for distributed user interfaces.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004
Multisensory interaction metaphors with haptics and proprioception in virtual environments.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004
Towards an Extensible Context Ontology for Ambient Intelligence.
Proceedings of the Ambient Intelligence: Second European Symposium, 2004
DynaMo-AID: A Design Process and a Runtime Architecture for Dynamic Model-Based User Interface Development.
Proceedings of the Engineering Human Computer Interaction and Interactive Systems, 2004
UIML.NET: an Open UIML Renderer for the .Net Framework.
Proceedings of the Computer-Aided Design of User Interfaces IV, 2004
Generating Context-Sensitive Multiple Device Interfaces from Design.
Proceedings of the Computer-Aided Design of User Interfaces IV, 2004
2003
Aspects of Haptic Feedback in a Multi-modal Interface for Object Modelling.
Virtual Real., 2003
Runtime transformations for modal independent user interface migration.
Interact. Comput., 2003
Dygimes: Dynamically Generating Interfaces for Mobile Computing Devices and Embedded Systems.
Proceedings of the Human-Computer Interaction with Mobile Devices and Services, 2003
Derivation of a Dialog Model from a Task Model by Activity Chain Extraction.
Proceedings of the Interactive Systems. Design, 2003
2002
Migratable User Interface Descriptions in Component-Based Development.
Proceedings of the Interactive Systems. Design, 2002
Specifying User Interfaces for Runtime Modal Independent Migration.
Proceedings of the Computer-Aided Design of User Interfaces III, 2002
2001
An XML-Based Runtime User Interface Description Language for Mobile Computing Devices.
Proceedings of the Interactive Systems: Design, 2001
2000
Collision avoidance and map construction using synthetic vision.
Virtual Real., 2000
1999
ICOME: An Immersive Collaborative 3D Object Modelling Environment.
Virtual Real., 1999
Uniform interaction for immersive and non-immersive 3D object modelling.
Proceedings of the Human-Computer Interaction: Communication, 1999
1998
Using networked multimedia in computer graphics education.
Comput. Networks, 1998
1997
2D human-computer interaction techniques in immersive virtual environments.
Comput. Networks ISDN Syst., 1997
Design and realization of an interactive multimedia server in education.
Proceedings of the 2nd Annual Conference on Integrating Technology into Computer Science Education, 1997
HCI Issues About Immersive Modeling.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997
A Hybrid 2D / 3D User Interface for Immersive Object Modeling.
Proceedings of the Computer Graphics International Conference, 1997
1995
Realizing 3D Visual Programming Environments within a Virtual Environment.
Comput. Graph. Forum, 1995
xXX: A Modular System for Manipulating Image Sequences.
Proceedings of the Computer Graphics: Developments in Virtual Environments, 1995