2023
Correction to: Understanding virtual drilling perception using sound, and kinesthetic cues obtained with a mouse and keyboard.
J. Multimodal User Interfaces, September, 2023
Understanding virtual drilling perception using sound, and kinesthetic cues obtained with a mouse and keyboard.
J. Multimodal User Interfaces, September, 2023
Prototyping of Haptic Datagloves for Deafblind People.
Proceedings of the Innovative Mobile and Internet Services in Ubiquitous Computing, 2023
2022
Communicating with Humans and Robots: A Motion Tracking Data Glove for Enhanced Support of Deafblind.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
Designing a Pseudo-Haptics Study for Virtual Anesthesia Skills Development.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022
2021
Virtual and Augmented Reality Direct Ophthalmoscopy Tool: A Comparison between Interactions Methods.
Multimodal Technol. Interact., 2021
Rethinking Audio-Haptic Perceptual Immersion from In-Person to Remote Testing During COVID-19.
Proceedings of the New Realities, Mobile Systems and Applications, 2021
Specialized CNT-based Sensor Framework for Advanced Motion Tracking.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
Work-in-Progress: A Novel Data Glove for Psychomotor-Based Virtual Medical Training.
Proceedings of the IEEE Global Engineering Education Conference, 2021
Examining the Perception of Drilling Depth Using Auditory Cues.
Proceedings of the IEEE 45th Annual Computers, Software, and Applications Conference, 2021
2020
Exploring Data Glove and Robotics Hand Exergaming: Lessons Learned.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
A Preliminary Usability Comparison of Augmented and Virtual Reality User Interactions for Direct Ophthalmoscopy.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
Dealing with Noise in Cluster Pattern Interface.
Proceedings of the Combinatorial Image Analysis - 20th International Workshop, 2020
2019
An experimental training support framework for eye fundus examination skill development.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2019
2018
A Novel Approach for Secure In-class Delivery of Educational Content via Mobile Routers with Functionally Enhanced Firmware.
Proceedings of the Mobile Technologies and Applications for the Internet of Things, 2018
BYOD Collaborative Storytelling in Tangible Technology-Enhanced Language Learning Settings.
Proceedings of the Mobile Technologies and Applications for the Internet of Things, 2018
Mobile e-Training Tools for Augmented Reality Eye Fundus Examination.
Proceedings of the Mobile Technologies and Applications for the Internet of Things, 2018
2016
A Study of Children Facial Recognition for Privacy in Smart TV.
Proceedings of the Computational Modeling of Objects Presented in Images. Fundamentals, Methods, and Applications, 2016
A Novel Tabletop and Tablet-Based Display System to Support Learner-Centric Ophthalmic Anatomy Education.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016
Mobiles and Wearables: Owner Biometrics and Authentication.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016
2015
Sound localization on a horizontal surface: virtual and real sound source localization.
Virtual Real., 2015
Mathematical Analysis of the Multisolution Phenomenon in the P3P Problem.
J. Math. Imaging Vis., 2015
A Framework for Situated Interaction with Augmented Surfaces.
Int. J. Softw. Informatics, 2015
Interprofessional critical care training: Interactive virtual learning environments and simulations.
Proceedings of the 6th International Conference on Information, 2015
2014
Sound Localization on Tabletop Computers: A Comparison of Two Amplitude Panning Methods.
Comput. Entertain., 2014
2013
Constructing collaborative services through augmented documents and objects.
Proceedings of the 6th International Symposium on Visual Information Communication and Interaction (VINCI), 2013
Towards a flexible architecture for interaction with augmented surfaces.
Proceedings of the International Joint Conference on Awareness Science and Technology & Ubi-Media Computing, 2013
2012
Educational framework for verification of object-oriented programs.
Proceedings of the Joint International Conference on Human-Centered Computer Environments, 2012
A framework for sound localization experiments and automation.
Proceedings of the Joint International Conference on Human-Centered Computer Environments, 2012
Employment of 3D printing for enhanced kanji learning.
Proceedings of the Joint International Conference on Human-Centered Computer Environments, 2012
Localization encoding in the bulk of physical objects by laser-induced damage.
Proceedings of the Joint International Conference on Human-Centered Computer Environments, 2012
Technology enhanced learning with subject field multiplicity support.
Proceedings of the Joint International Conference on Human-Centered Computer Environments, 2012
Augmented tangible interface components and image based interactions.
Proceedings of the 2012 Conference on Computer Systems and Technologies, 2012
2011
Satellite Cloud Computing.
Proceedings of the 25th IEEE International Conference on Advanced Information Networking and Applications Workshops, 2011
2010
Rapid prototyping and 3D Kanji sculpturing.
Proceedings of the International Conference on Humans and Computers, 2010
Parameterized laser-induced marks for digital encoding of transparent materials.
Proceedings of the International Conference on Humans and Computers, 2010
Using games as a method of evaluation of usability and user experience in human-computer interaction design.
Proceedings of the International Conference on Humans and Computers, 2010
An exploration of distributed mobile audio and games.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010
2009
Mobile Music Therapy with Multimedia Quality of Life Supporters for Elderly and Disabled.
J. Mobile Multimedia, 2009
Combining ubiquitous direction-sensitive digitizing with a multimedia electronic dictionary for enhanced understanding.
Int. J. Imaging Syst. Technol., 2009
A Framework for Collaborative Learning in Dynamic Group Environments.
Int. J. Distance Educ. Technol., 2009
Theoretical Issues of Cluster Pattern Interfaces.
Proceedings of the Combinatorial Image Analysis, 13th International Workshop, 2009
Detection of Unusual Objects and Temporal Patterns in EEG Video Recordings.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009
Print-based Interaction Interfaces for Multilingual Multimedia and Sign Language Electronic Resource Integration.
Proceedings of the ICSOFT 2009, 2009
2008
Tangible interfaces for interactive multimedia presentations.
Mob. Inf. Syst., 2008
Electronic Multimedia Dictionary with Direct-Access Printed Interface.
Proceedings of the Image Analysis, 2008
Tangible Interfaces for Interactive Software Intensive Presentations.
Proceedings of the Second International Conference on Complex, 2008
Quality of Life Supporters Employing Music Therapy.
Proceedings of the 22nd International Conference on Advanced Information Networking and Applications, 2008
2007
A Dynamic Group Environment for Collaborative Language Learning.
Proceedings of the Supporting Learning Flow through Integrative Technologies, 2007
CLUSPI® Support for Collaborative Learning in a Dynamic Group Environment.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007
Cloze Information Gap Tasks with Print-Based Digital Content Interfaces.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007
Methods and Technologies for Enhancing and Optimizing Power Plant Inspection Procedures.
Proceedings of the Seventh International Conference on Computer and Information Technology (CIT 2007), 2007
2006
Print-Based Digital Content Interfaces for Social Reading Activities.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
Parking Simulation and Guidance in a Model Environment.
Proceedings of the Japan-China Joint Workshop on Frontier of Computer Science and Technology, 2006
2002
Integrating Dynamic Full-Body Motion Devices in Interactive 3D Entertainment.
IEEE Computer Graphics and Applications, 2002
1998
Design and simulation of interactive 3D computer games.
Comput. Graph., 1998
1994
A framework for graphically-oriented human computer interactions in intelligent operator support systems.
Comput. Graph., 1994