"We need to do more... I need to do more": Augmenting Digital Media Consumption via Critical Reflection to Increase Compassion and Promote Prosocial Attitudes and Behaviors.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Teachable Conversational Agents for Crowdwork: Effects on Performance and Trust.
Proc. ACM Hum. Comput. Interact., 2022
The Use of a Monte Carlo Markov Chain Method for Snow-Depth Retrievals: A Case Study Based on Airborne Microwave Observations and Emission Modeling Experiments of Tundra Snow.
IEEE Trans. Geosci. Remote. Sens., 2021
Curiosity Notebook: The Design of a Research Platform for Learning by Teaching.
Proc. ACM Hum. Comput. Interact., 2021
Can a Humorous Conversational Agent Enhance Learning Experience and Outcomes?
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Paying Crowd Workers for Collaborative Work.
Proc. ACM Hum. Comput. Interact., 2019
Expression of Curiosity in Social Robots: Design, Perception, and Effects on Behaviour.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Resolvable vs. Irresolvable Disagreement: A Study on Worker Deliberation in Crowd Work.
Proc. ACM Hum. Comput. Interact., 2018
MechanicalHeart: A Human-Machine Framework for the Classification of Phonocardiograms.
Proc. ACM Hum. Comput. Interact., 2018
Human Perception of Surprise: A User Study.
CoRR, 2018
A Wizard-of-Oz study of curiosity in human-robot interaction.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017
Deja Vu: Characterizing Worker Reliability Using Task Consistency.
Proceedings of the Fifth AAAI Conference on Human Computation and Crowdsourcing, 2017
Curiosity Killed the Cat, but Makes Crowdwork Better.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Prediction and Computer Model Calibration Using Outputs From Multifidelity Simulators.
Technometrics, 2013