Learning dexterous in-hand manipulation.
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Int. J. Robotics Res., 2020
Multi-level spatial and temporal tiling for efficient HPC stencil computation on many-core processors with large shared caches.
Future Gener. Comput. Syst., 2019
Geometry-Aware Neural Rendering.
CoRR, 2019
Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Research.
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CoRR, 2018
The maximum relaxation time of a random walk.
Adv. Appl. Math., 2018
Domain Randomization and Generative Models for Robotic Grasping.
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Proceedings of the 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2018
Three conjectures in extremal spectral graph theory.
J. Comb. Theory B, 2017
The Spectral Gap of Graphs Arising From Substring Reversals.
Electron. J. Comb., 2017
Accelerating Seismic Simulations Using the Intel Xeon Phi Knights Landing Processor.
Proceedings of the High Performance Computing - 32nd International Conference, 2017
Hindsight Experience Replay.
Proceedings of the Advances in Neural Information Processing Systems 30: Annual Conference on Neural Information Processing Systems 2017, 2017
Domain randomization for transferring deep neural networks from simulation to the real world.
Proceedings of the 2017 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2017
YASK - Yet Another Stencil Kernel: A Framework for HPC Stencil Code-Generation and Tuning.
Proceedings of the Sixth International Workshop on Domain-Specific Languages and High-Level Frameworks for High Performance Computing, 2016