2023
Performance Impact of Immersion and Collaboration in Visual Data Analysis.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
2022
Game environment art with modular architecture.
Entertain. Comput., 2022
2021
Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets.
Proceedings of the Entertainment Computing - ICEC 2021, 2021
Building a Prototype for Easy to Use Collaborative Immersive Analytics.
Proceedings of the Computational Science - ICCS 2021, 2021
Pedestrian Simulation In SUMO Through Externally Modelled Agents.
Proceedings of the 35th International ECMS International Conference on Modelling and Simulation, 2021
Point Cloud Interaction and Manipulation in Virtual Reality.
Proceedings of the AIVR 2021: The 5th International Conference on Artificial Intelligence and Virtual Reality, Kumamoto, Japan, July 23, 2021
2020
Frontiers Comput. Sci., 2020
Physics-based Concatenative Sound Synthesis of Photogrammetric models for Aural and Haptic Feedback in Virtual Environments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
A Semi-automatic Object Identification Technique Combining Computer Vision and Deep Learning for the Crosswalk Detection Problem.
Proceedings of the Intelligent Data Engineering and Automated Learning - IDEAL 2020, 2020
Towards Predicting Pedestrian Paths: Identifying Surroundings from Monocular Video.
Proceedings of the Intelligent Data Engineering and Automated Learning - IDEAL 2020, 2020
Fault Injection, Detection and Treatment in Simulated Autonomous Vehicles.
Proceedings of the Computational Science - ICCS 2020, 2020
2019
Using Virtual Reality Environments to Predict Pedestrian Behaviour.
Proceedings of the 2019 IEEE International Smart Cities Conference, 2019
Fall-Prevention Exergames Using Balance Board Systems.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Extended Reality Framework for Remote Collaborative Interactions in Virtual Environments.
Proceedings of the International Conference on Graphics and Interaction, 2019
2018
Leveraging Pervasive Games for Tourism: An Augmented Reality Perspective.
Int. J. Creative Interfaces Comput. Graph., 2018
2017
Cargo dynamic stability in the container loading problem - a physics simulation tool approach.
Int. J. Simul. Process. Model., 2017
Serious games for the human behaviour analysis in emergency evacuation scenarios.
Clust. Comput., 2017
Adaptivity and safety in location-based games.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
Towards Player Adaptivity in Mobile Exergames.
Proceedings of the Advances in Computer Entertainment Technology, 2017
Player Adaptivity and Safety in Location-Based Games.
Proceedings of the Advances in Computer Entertainment Technology, 2017
2016
Estimating player performance and adaptivity in exergames and location-based games
PhD thesis, 2016
Augmenting Physical Maps: an AR Platform for Geographical Information Visualization.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016
2015
Balance Assessment in Fall-Prevention Exergames.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015
2014
Testing Advanced Driver Assistance Systems with a serious-game-based human factors analysis suite.
Proceedings of the 2014 IEEE Intelligent Vehicles Symposium Proceedings, 2014
2012
Towards Location-based Augmented Reality games.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
2011
Issues in the Development of Location-Based Games.
Int. J. Comput. Games Technol., 2011
Virtual Location-Based Indoor Guide.
Proceedings of the Serious Games Development and Applications, 2011