Human Strategy Learning-Based Multi-Agent Deep Reinforcement Learning for Online Team Sports Game.
IEEE Access, 2025
Complete Object-Compositional Neural Implicit Surfaces With 3D Pseudo Supervision.
IEEE Access, 2025
Switchable-Encoder-Based Self-Supervised Learning Framework for Monocular Depth and Pose Estimation.
Remote. Sens., December, 2023
Human Mesh Reconstruction with Generative Adversarial Networks from Single RGB Images.
Sensors, 2021
Textured Mesh Generation Using Multi-View and Multi-Source Supervision and Generative Adversarial Networks.
Remote. Sens., 2021
Reflective Noise Filtering of Large-Scale Point Cloud Using Multi-Position LiDAR Sensing Data.
Remote. Sens., 2021
Enhanced image preprocessing method for an autonomous vehicle agent system.
Comput. Sci. Inf. Syst., 2021
A scenario generation pipeline for autonomous vehicle simulators.
Hum. centric Comput. Inf. Sci., 2020
Wearable Computing for Defence Automation: Opportunities and Challenges in 5G Network.
IEEE Access, 2020
Advanced Machine Learning for Gesture Learning and Recognition Based on Intelligent Big Data of Heterogeneous Sensors.
Symmetry, 2019
Multiple Event-Based Simulation Scenario Generation Approach for Autonomous Vehicle Smart Sensors and Devices.
Sensors, 2019
Intelligent motivation framework based on Q-network for multiple agents in Internet of Things simulations.
Int. J. Distributed Sens. Networks, 2019
Infrared bundle adjusting and clustering method for head-mounted display and Leap Motion calibration.
Hum. centric Comput. Inf. Sci., 2019
Enhanced ground segmentation method for Lidar point clouds in human-centric autonomous robot systems.
Hum. centric Comput. Inf. Sci., 2019
Three-Dimensional Simulation for Training Autonomous Vehicles in Smart City Environments.
Proceedings of the 2019 International Conference on Internet of Things (iThings) and IEEE Green Computing and Communications (GreenCom) and IEEE Cyber, 2019
A Method for Multi-user Re-identification in Invoked Reality Space.
Proceedings of the Advances in Computer Science and Ubiquitous Computing, 2016