2025
Human Strategy Learning-Based Multi-Agent Deep Reinforcement Learning for Online Team Sports Game.
IEEE Access, 2025

Complete Object-Compositional Neural Implicit Surfaces With 3D Pseudo Supervision.
IEEE Access, 2025

2023
Switchable-Encoder-Based Self-Supervised Learning Framework for Monocular Depth and Pose Estimation.
Remote. Sens., December, 2023

2021
Human Mesh Reconstruction with Generative Adversarial Networks from Single RGB Images.
Sensors, 2021

Textured Mesh Generation Using Multi-View and Multi-Source Supervision and Generative Adversarial Networks.
Remote. Sens., 2021

Reflective Noise Filtering of Large-Scale Point Cloud Using Multi-Position LiDAR Sensing Data.
Remote. Sens., 2021

Enhanced image preprocessing method for an autonomous vehicle agent system.
Comput. Sci. Inf. Syst., 2021

2020
A scenario generation pipeline for autonomous vehicle simulators.
Hum. centric Comput. Inf. Sci., 2020

Wearable Computing for Defence Automation: Opportunities and Challenges in 5G Network.
IEEE Access, 2020

2019
Advanced Machine Learning for Gesture Learning and Recognition Based on Intelligent Big Data of Heterogeneous Sensors.
Symmetry, 2019

Multiple Event-Based Simulation Scenario Generation Approach for Autonomous Vehicle Smart Sensors and Devices.
Sensors, 2019

Intelligent motivation framework based on Q-network for multiple agents in Internet of Things simulations.
Int. J. Distributed Sens. Networks, 2019

Infrared bundle adjusting and clustering method for head-mounted display and Leap Motion calibration.
Hum. centric Comput. Inf. Sci., 2019

Enhanced ground segmentation method for Lidar point clouds in human-centric autonomous robot systems.
Hum. centric Comput. Inf. Sci., 2019

Three-Dimensional Simulation for Training Autonomous Vehicles in Smart City Environments.
Proceedings of the 2019 International Conference on Internet of Things (iThings) and IEEE Green Computing and Communications (GreenCom) and IEEE Cyber, 2019

2016
A Method for Multi-user Re-identification in Invoked Reality Space.
Proceedings of the Advances in Computer Science and Ubiquitous Computing, 2016