How Could AI Support Design Education? A Study Across Fields Fuels Situating Analytics.
CoRR, 2024
Teamwork in Virtual World - Impact of "Virtual Team" on Team Dynamic.
Proceedings of the HCI in Business, Government and Organizations, 2020
EasySketch<sup>2</sup>: a novel sketch-based interface for improving children's fine motor skills and school readiness.
Proceedings of the 5th Joint Symposium on Computational Aesthetics, 2016
Light strings: kinesthetic immersive environment.
Proceedings of the SIGGRAPH Asia 2012 Art Gallery, Singapore, November 28, 2012
<i>tendrils</i>: exploring the poetics of collective touch in wearable art.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011
Exploring touch and breath in networked wearable installation design.
Proceedings of the 18th International Conference on Multimedia 2010, 2010
Lumi-breath: flow of energy.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
nite_aura: audio-visual immersive installation.
Proceedings of the 16th International Conference on Multimedia 2008, 2008
The Meatbook: tangible and visceral interaction.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007
Proprioceptive sense in an art installation: AmputationBox.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
nite_aura: An Audio-Visual Interactive Immersive Installation.
Proceedings of the Seventh International Conference on New Interfaces for Musical Expression, 2007