Designing compact features for remote stroke rehabilitation monitoring using wearable accelerometers.
CCF Trans. Pervasive Comput. Interact., June, 2023
Nonlinear mixed-effects scalar-on-function models and variable selection.
Stat. Comput., 2020
Automated Stroke Rehabilitation Assessment using Wearable Accelerometers in Free-Living Environments.
CoRR, 2020
Remote monitoring of stroke patients' rehabilitation using wearable accelerometers.
Proceedings of the 23rd International Symposium on Wearable Computers, ISWC 2019, London, 2019
Remote Cloud-Based Automated Stroke Rehabilitation Assessment Using Wearables.
Proceedings of the 14th IEEE International Conference on e-Science, 2018
A paradigm for the development of serious games for health as benefit delivery systems.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017
Benchmarking motion sensing devices for rehabilitative gaming.
Proceedings of the 30th Annual ACM Symposium on Applied Computing, 2015
Adopting Best Practices from the Games Industry in Development of Serious Games for Health.
Proceedings of the 5th International Conference on Digital Health 2015, 2015
Automatic assessment of upper limb function during play of the action video game, circus challenge: validity and sensitivity to change.
Proceedings of the 3nd IEEE International Conference on Serious Games and Applications for Health, 2014
Positive relationship between duration of action video game play and visuospatial executive function in children.
Proceedings of the 3nd IEEE International Conference on Serious Games and Applications for Health, 2014
Bespoke video games to provide early response markers to identify the optimal strategies for maximizing rehabilitation.
Proceedings of the Symposium on Applied Computing, 2014
Automating assessment in video game teletherapy: Data cutting.
Proceedings of the 2014 IEEE Symposium on Computational Intelligence in Healthcare and e-health, 2014
Evaluating Functional Ability of Upper Limbs after Stroke Using Video Game Data.
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Proceedings of the Brain and Health Informatics - International Conference, 2013
An Efficient Application of Gesture Recognition from a 2D Camera for Rehabilitation of Patients with Impaired Dexterity.
Proceedings of the HEALTHINF 2013, 2013