2025
Implicit Incompressible Porous Flow using SPH.
CoRR, April, 2025
A smoothed particle hydrodynamics framework for fluid simulation in robotics.
Robotics Auton. Syst., 2025
2024
Implicit Frictional Dynamics With Soft Constraints.
IEEE Trans. Vis. Comput. Graph., December, 2024
Strongly Coupled Simulation of Magnetic Rigid Bodies.
Comput. Graph. Forum, December, 2024
Curved Three-Director Cosserat Shells with Strong Coupling.
Comput. Graph. Forum, December, 2024
Implicit Surface Tension for SPH Fluid Simulation.
ACM Trans. Graph., February, 2024
STARK: A Unified Framework for Strongly Coupled Simulation of Rigid and Deformable Bodies with Frictional Contact.
Proceedings of the IEEE International Conference on Robotics and Automation, 2024
2023
A comparison of linear consistent correction methods for first-order SPH derivatives.
Proc. ACM Comput. Graph. Interact. Tech., August, 2023
Micropolar Elasticity in Physically-Based Animation.
Proc. ACM Comput. Graph. Interact. Tech., August, 2023
Pitfalls of Projection: A study of Newton-type solvers for incremental potentials.
CoRR, 2023
Zero-Level-Set Encoder for Neural Distance Fields.
CoRR, 2023
SymX: Energy-based Simulation from Symbolic Expressions.
CoRR, 2023
Weighted Laplacian Smoothing for Surface Reconstruction of Particle-based Fluids.
Proceedings of the 28th International Symposium on Vision, Modeling, and Visualization, 2023
Consistent SPH Rigid-Fluid Coupling.
Proceedings of the 28th International Symposium on Vision, Modeling, and Visualization, 2023
2022
Fast Octree Neighborhood Search for SPH Simulations.
ACM Trans. Graph., 2022
Fully implicit frictional dynamics with soft constraints.
CoRR, 2022
Wavelet-based Loss for High-frequency Interface Dynamics.
CoRR, 2022
A Survey on SPH Methods in Computer Graphics.
Comput. Graph. Forum, 2022
Gazebo Fluids: SPH-based simulation of fluid interaction with articulated rigid body dynamics.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2022
2021
Implicit Density Projection for Volume Conserving Liquids.
IEEE Trans. Vis. Comput. Graph., 2021
Fast Corotated Elastic SPH Solids with Implicit Zero-Energy Mode Control.
Proc. ACM Comput. Graph. Interact. Tech., 2021
Application and Benchmark of SPH for Modeling the Impact in Thermal Spraying.
CoRR, 2021
Quantitative Evaluation of SPH in TIG Spot Welding.
CoRR, 2021
Accurately Solving Rod Dynamics with Graph Learning.
Proceedings of the Advances in Neural Information Processing Systems 34: Annual Conference on Neural Information Processing Systems 2021, 2021
2020
Implicit Frictional Boundary Handling for SPH.
IEEE Trans. Vis. Comput. Graph., 2020
Higher-order finite elements for embedded simulation.
ACM Trans. Graph., 2020
Accurately Solving Physical Systems with Graph Learning.
CoRR, 2020
Higher-Order Time Integration for Deformable Solids.
Comput. Graph. Forum, 2020
2019
An optimized source term formulation for incompressible SPH.
Vis. Comput., 2019
Turbulent Micropolar SPH Fluids with Foam.
IEEE Trans. Vis. Comput. Graph., 2019
Interlinked SPH Pressure Solvers for Strong Fluid-Rigid Coupling.
ACM Trans. Graph., 2019
Volume Maps: An Implicit Boundary Representation for SPH.
Proceedings of the Motion, Interaction and Games, 2019
Smoothed Particle Hydrodynamics Techniques for the Physics Based Simulation of Fluids and Solids.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019
2018
A Physically Consistent Implicit Viscosity Solver for SPH Fluids.
Comput. Graph. Forum, 2018
Fast Corotated FEM using Operator Splitting.
Comput. Graph. Forum, 2018
Direct Position-Based Solver for Stiff Rods.
Comput. Graph. Forum, 2018
2017
An hp-Adaptive Discretization Algorithm for Signed Distance Field Generation.
IEEE Trans. Vis. Comput. Graph., 2017
Divergence-Free SPH for Incompressible and Viscous Fluids.
IEEE Trans. Vis. Comput. Graph., 2017
Robust eXtended finite elements for complex cutting of deformables.
ACM Trans. Graph., 2017
IEEE Computer Graphics and Applications, 2017
IEEE Computer Graphics and Applications, 2017
Density maps for improved SPH boundary handling.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017
A micropolar material model for turbulent SPH fluids.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017
A Survey on Position Based Dynamics.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017
2016
Position-based rigid-body dynamics.
Comput. Animat. Virtual Worlds, 2016
Hierarchical <i>hp</i>-adaptive signed distance fields.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016
Proceedings of the 9th International Conference on Motion in Games, 2016
A robust method to extract the rotational part of deformations.
Proceedings of the 9th International Conference on Motion in Games, 2016
2015
Real-Time Isosurface Extraction With View-Dependent Level of Detail and Applications.
Comput. Graph. Forum, 2015
Divergence-free smoothed particle hydrodynamics.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015
Position-Based Simulation Methods in Computer Graphics.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015
2014
Dynamiksimulation in der Computergraphik
, 2014
A Survey on Position-Based Simulation Methods in Computer Graphics.
Comput. Graph. Forum, 2014
Interactive Simulation of Rigid Body Dynamics in Computer Graphics.
Comput. Graph. Forum, 2014
Position-based simulation of continuous materials.
Comput. Graph., 2014
Efficient Self-Shadowing Using Image-Based Lighting on Glossy Surfaces.
Proceedings of the 19th International Workshop on Vision, Modeling, and Visualization, 2014
Adaptive Tetrahedral Meshes for Brittle Fracture Simulation.
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014
2013
Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications.
Comput. Graph. Forum, 2013
Fast and stable cloth simulation based on multi-resolution shape matching.
Comput. Graph., 2013
Adaptive cloth simulation using corotational finite elements.
Comput. Graph., 2013
Multilevel Cloth Simulation using GPU Surface Sampling.
Proceedings of the VRIPHYS 13: 10th Workshop on Virtual Reality Interactions and Physical Simulations, 2013
Physically-Based Character Skinning.
Proceedings of the VRIPHYS 13: 10th Workshop on Virtual Reality Interactions and Physical Simulations, 2013
Level of Detail for Real-Time Volumetric Terrain Rendering.
Proceedings of the 18th International Workshop on Vision, Modeling, and Visualization, 2013
Position-based Methods for the Simulation of Solid Objects in Computer Graphics.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013
Screen-Space Ambient Occlusion Using A-Buffer Techniques.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013
2012
Efficient Cloth Simulation Using an Adaptive Finite Element Method.
Proceedings of the VRIPHYS 12: 9th Workshop on Virtual Reality Interactions and Physical Simulations, 2012
Interactive Simulation of Rigid Body Dynamics in Computer Graphics.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012
2011
Simulating Inextensible Cloth Using Locking-free Triangle Meshes.
Proceedings of the 8th Workshop on Virtual Reality Interactions and Physical Simulations, 2011
Robust Real-Time Deformation of Incompressible Surface Meshes.
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011
2009
Simulating Almost Incompressible Deformable Objects.
Proceedings of the Sixth Workshop on Virtual Reality Interactions and Physical Simulations, 2009
Optimized Impulse-Based Dynamic Simulation.
Proceedings of the Sixth Workshop on Virtual Reality Interactions and Physical Simulations, 2009
Volume Conserving Simulation of Deformable Bodies.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009
2008
Parallel Simulation of Inextensible Cloth.
Proceedings of the Fifth Workshop on Virtual Reality Interactions and Physical Simulations, 2008
2007
Impulsbasierte Dynamiksimulation von Mehrkörpersystemen in der virtuellen Realität.
PhD thesis, 2007
Impulse-based dynamic simulation in linear time.
Comput. Animat. Virtual Worlds, 2007
Impulsbasierte Dynamiksimulation von Mehrkörpersystemen in der virtuellen Realität.
Proceedings of the Ausgezeichnete Informatikdissertationen 2007, 2007
2006
Fast Dynamic Simulation of Multi-Body Systems Using Impulses.
Proceedings of the Third Workshop on Virtual Reality Interactions and Physical Simulations, 2006