Design and Evaluation of RaPIDO, A Platform for Rapid Prototyping of Interactive Outdoor Games.
ACM Trans. Comput. Hum. Interact., 2017
Increasing Engagement in Workshops: Designing a Toolkit Using Lean Design Thinking.
Proceedings of the Mulitimedia, Interaction, Design and Innnovation, 2015
An OWL in the classroom: development of an interactive storytelling application for preschoolers.
Proceedings of the IDC '14, 2014
Metadesigning interactive outdoor games for children: a case study.
Proceedings of the IDC '14, 2014
Play it our way: customization of game rules in children's interactive outdoor games.
Proceedings of the IDC '14, 2014
TAPT and Contextmapping: Understanding how we understand experience.
Lit. Linguistic Comput., 2013
Evaluating player experience for children's outdoor pervasive games.
Entertain. Comput., 2013
Five key challenges in end-user development for tangible and embodied interaction.
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013
Rapid prototyping of outdoor games for children in an iterative design process.
Proceedings of the Interaction Design and Children 2013, 2013
On Developing a Platform for Mobile Outdoor Gaming for Children.
Proceedings of the Ambient Intelligence, 2011
Head Up Games: combining the best of both worlds by merging traditional and digital play.
Pers. Ubiquitous Comput., 2010
Rule customization in head-up games.
Proceedings of the Fun and Games, 2010
Evaluating outdoor play for children: virtual vs. tangible game objects in pervasive games.
Proceedings of the Interaction Design and Children, 2009
Head Up Games: The Games of the Future Will Look More Like the Games of the Past.
Proceedings of the Human-Computer Interaction, 2007
Perceived Privacy in Ambient Intelligent Environments.
Proceedings of the First International Workshop on Combining Context with Trust, 2007
Proceedings of the Interaction Design and Children, 2007
On the design of Camelot, an outdoor game for children.
Proceedings of the Interaction Design and Children, 2006