2024
STAR: A See-Through Augmented Reality Exhibit Showcase for Transparent Displays.
Proceedings of the HCI International 2024 - Late Breaking Papers, 2024
2022
Digitisation of Traditional Craft Processes.
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ACM Journal on Computing and Cultural Heritage, 2022
Transferring Traditional Crafts from the Physical to the Virtual World: An Authoring and Visualization Method and Platform.
ACM Journal on Computing and Cultural Heritage, 2022
Representation of Socio-historical Context to Support the Authoring and Presentation of Multimodal Narratives: The Mingei Online Platform.
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ACM Journal on Computing and Cultural Heritage, 2022
An Integrated Approach to Support Health Monitoring of Older Adults.
Proceedings of the HCI International 2022 - Late Breaking Posters, 2022
2021
Monitoring Health Parameters of Elders to Support Independent Living and Improve Their Quality of Life.
Sensors, 2021
User generated content for enhanced professional productions: a mobile application for content contributors and a study on the factors influencing their satisfaction and loyalty.
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Multim. Tools Appl., 2021
2020
Immersive visual scripting based on VR software design patterns for experiential training.
Vis. Comput., 2020
Results of Field Trials with a Mobile Service Robot for Older Adults in 16 Private Households.
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ACM Trans. Hum. Robot Interact., 2020
2018
Hobbit: Providing Fall Detection and Prevention for the Elderly in the Real World.
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J. Robotics, 2018
Designing an augmented tabletop game for children with cognitive disabilities: The "Home game" case.
Br. J. Educ. Technol., 2018
COIN-O-RAMA: Designing an Interactive Exhibit for Exploring and Engaging with Coin Exhibitions.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018
2017
Multi-modal User Interface Design for a Face and Voice Recognition Biometric Authentication System.
Proceedings of the Wireless Mobile Communication and Healthcare, 2017
Methinks: Enabling Sophisticated Comment Management in the Social Web.
Proceedings of the Posters and Demos Track of the 13th International Conference on Semantic Systems, 2017
UX Design of a Big Data Visualization Application Supporting Gesture-Based Interaction with a Large Display.
Proceedings of the Human Interface and the Management of Information: Information, Knowledge and Interaction Design, 2017
Let's Cook: An Augmented Reality System Towards Developing Cooking Skills for Children with Cognitive Impairments.
Proceedings of the Smart Objects and Technologies for Social Good, 2017
Home Game: an Educational Game for Children with Cognitive Impairments.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
2016
A Robot-based Application for Physical Exercise Training.
Proceedings of the 2nd International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2016
Results of a Real World Trial with a Mobile Social Service Robot for Older Adults.
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Proceedings of the Eleventh ACM/IEEE International Conference on Human Robot Interation, 2016
Home Trials of Robotic Systems: Challenges and Considerations for Evaluation Teams.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016
2015
Analysis and Design of Three Multimodal Interactive Systems to Support the Everyday Needs of Children with Cognitive Impairments.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015
2013
A Steerable multitouch Display for Surface Computing and its Evaluation.
Int. J. Artif. Intell. Tools, 2013
3D Visualization and Multimodal Interaction with Temporal Information Using Timelines.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Comparative Evaluation among Diverse Interaction Techniques in Three Dimensional Environments.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013
2012
Usability Evaluation Plan for Advanced Technology Services for Prevention and Management of Chronic Conditions for the Elderly.
Proceedings of the Wireless Mobile Communication and Healthcare, 2012
2011
An adaptable card game for older users.
Proceedings of the PETRA 2011, 2011
A-Cross: An Accessible Crossword Puzzle for Visually Impaired Users.
Proceedings of the Universal Access in Human-Computer Interaction. Users Diversity, 2011
2009
User Requirements Elicitation for Universal Access.
Proceedings of the Universal Access Handbook., 2009
2008
CAMILE: Controlling AmI Lights Easily.
Proceedings of the 1st ACM International Conference on Pervasive Technologies Related to Assistive Environments, 2008