The impact of visual and auditory distractions on the performance of neurodiverse students in virtual reality (VR) environments.
Virtual Real., March, 2024
Multimodal Data Fusion to Track Students' Distress during Educational Gameplay.
J. Learn. Anal., December, 2022
Inclusive VR through Inclusive Co-Design with Neurodiverse Learners.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021
Using Eye Tracking for Research on Learning and Computational Thinking.
Proceedings of the HCI in Games: Serious and Immersive Games, 2021
Methodological Considerations for Understanding Students' Problem Solving Processes and Affective Trajectories During Game-Based Learning: A Data Fusion Approach.
Proceedings of the HCI in Games: Serious and Immersive Games, 2021
Comparing synchronous and asynchronous online discussions for students with disabilities: The impact of social presence.
Comput. Educ., 2020