2025
Leveraging multimodal explanatory annotations for video interpretation with Modality Specific Dataset.
CoRR, April, 2025
An asymmetric VR system to configure and practice low-vision aids for social interactions in clinical settings.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025
The Triangle of Misunderstanding in Interactive Virtual Narratives: Gulfs Between System, Designers and Players.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025
2024
DiVR: incorporating context from diverse VR scenes for human trajectory prediction.
CoRR, 2024
Task-based methodology to characterise immersive user experience with multivariate data.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
HandyNotes: using the hands to create semantic representations of contextually aware real-world objects.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
AMD Journee: A Patient Co-designed VR Experience to Raise Awareness Towards the Impact of AMD on Social Interactions.
Proceedings of the ACM International Conference on Interactive Media Experiences, 2024
Human Trajectory Forecasting in 3D Environments: Navigating Complexity under Low Vision.
Proceedings of the 16th International Workshop on Immersive Mixed and Virtual Environment Systems, 2024
Visual Objectification in Films: Towards a New AI Task for Video Interpretation.
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Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024
2023
CREATTIVE3D multimodal dataset of user behavior in virtual reality.
Dataset, December, 2023
CREATTIVE3D multimodal dataset of user behavior in virtual reality.
Dataset, December, 2023
CREATTIVE3D multimodal dataset of user behavior in virtual reality.
Dataset, October, 2023
An Integrated Framework for Understanding Multimodal Embodied Experiences in Interactive Virtual Reality.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023
PEM360: A dataset of 360° videos with continuous Physiological measurements, subjective Emotional ratings and Motion traces.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences Workshops, 2023
2022
Designing Guided User Tasks in VR Embodied Experiences.
Proc. ACM Hum. Comput. Interact., 2022
An Open Virtual Reality Toolbox for Accessible News Reading.
ERCIM News, 2022
Evaluation of Deep Pose Detectors for Automatic Analysis of Film Style.
Proceedings of the Workshop on Intelligent Cinematography and Editing, 2022
Analyzing and understanding embodied interactions in virtual reality systems: research proposal.
Proceedings of the MMSys '22: 13th ACM Multimedia Systems Conference, Athlone, Ireland, June 14, 2022
PEM360: a dataset of 360° videos with continuous physiological measurements, subjective emotional ratings and motion traces.
Proceedings of the MMSys '22: 13th ACM Multimedia Systems Conference, Athlone, Ireland, June 14, 2022
On The Link Between Emotion, Attention And Content In Virtual Immersive Environments.
Proceedings of the 2022 IEEE International Conference on Image Processing, 2022
2021
Towards accessible news reading design in virtual reality for low vision.
Multim. Tools Appl., 2021
2020
Designing an Adpative Assisting Interface for Learning Virtual Filmmaking.
Proceedings of the 9th Workshop on Intelligent Cinematography and Editing, 2020
Joint Attention for Automated Video Editing.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020
2018
Thinking Like a Director: Film Editing Patterns for Virtual Cinematographic Storytelling.
ACM Trans. Multim. Comput. Commun. Appl., 2018
A Joint Attention Model for Automated Editing.
Proceedings of the Joint Workshop on Intelligent Narrative Technologies and Workshop on Intelligent Cinematography and Editing co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
MIDB: A Web-Based Film Annotation Tool.
Proceedings of the Joint Workshop on Intelligent Narrative Technologies and Workshop on Intelligent Cinematography and Editing co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
2017
Using ECPs for Interactive Applications in Virtual Cinematography.
Proceedings of the 6th Workshop on Intelligent Cinematography and Editing, 2017
Analyzing Elements of Style in Annotated Film Clips.
Proceedings of the 6th Workshop on Intelligent Cinematography and Editing, 2017
2016
Propriétés du discours de la caméra virtuelle. (Cinematic discourse for interactive 3D storytelling).
PhD thesis, 2016
Analysing Cinematography with Embedded Constrained Patterns.
Proceedings of the 5th Workshop on Intelligent Cinematography and Editing, 2016
A Cognitive-Based Model of Flashbacks for Computational Narratives.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
2015
Stylistic Patterns for Generating Cinematographic Sequences.
Proceedings of the 4th Workshop on Intelligent Cinematography and Editing, 2015
Insight: An Annotation Tool and Format for Film Analysis.
Proceedings of the 4th Workshop on Intelligent Cinematography and Editing, 2015
Logic Control for Story Graphs in 3D Game Narratives.
Proceedings of the Smart Graphics - 13th International Symposium, 2015
2014
A Pattern-Based Tool for Creating Virtual Cinematography in Interactive Storytelling.
Proceedings of the Smart Graphics - 12th International Symposium, 2014
2012
Structure-conforming XML document transformation based on graph homomorphism.
Proceedings of the ACM Symposium on Document Engineering, 2012
2005
Theoretical studies on nonlinear optical properties of formaldehyde oligomers by ab initio and density functional theory methods.
J. Comput. Chem., 2005