The AS interactive project: single-user and collaborative virtual environments for people with high-functioning autistic spectrum disorders.
Comput. Animat. Virtual Worlds, 2003
Using 'tangibles' to promote novel forms of playful learning.
Interact. Comput., 2003
Applied virtual environments to support learning of social interaction skills in users with Asperger's Syndrome.
,
,
,
,
,
,
,
,
,
,
,
Digit. Creativity, 2002
A Front-Ended Approach to the User-Centred Design of VEs.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002
Interfaces to support children's co-present collaboration: multiple mice and tangible technologies.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002
Virtual environments for social skills training: the importance of scaffolding in practice.
Proceedings of the ACM Conference on Assistive Technologies, 2002
Theme-based content analysis: a flexible method for virtual environment evaluation.
Int. J. Hum. Comput. Stud., 2001
Involving users with learning disabilities in virtual environment design.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001
Virtual environments - Improving accessibility to learning?
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001
Classroom collaboration in the design of tangible interfaces for storytelling.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001
Designing storytelling technologies to encouraging collaboration between young children.
,
,
,
,
,
,
,
,
,
,
,
,
,
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000
Structured Evaluation of Virtual Environments for Special Needs Education.
Presence Teleoperators Virtual Environ., 1999
Development and Evaluation of the Virtual City.
Int. J. Virtual Real., 1999