Supporting the Construction of a GUI Component for Specifying the Behavior of Non-Player Characters in Unity.
Int. J. Creative Interfaces Comput. Graph., 2015
Implementación de nodos consulta en árboles de comportamiento.
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015
Supporting sketch-based retrieval from a library of reusable behaviours.
Expert Syst. Appl., 2013
Evaluating Sketch-Based Retrieval Speed-Up for Behaviour Design in Soccerbots.
Proceedings of the Twenty-Sixth International Florida Artificial Intelligence Research Society Conference, 2013
eCo: Managing a Library of Reusable Behaviours.
Proceedings of the Case-Based Reasoning Research and Development, 2012
Similarity Measures in Hierarchical Behaviours from a Structural Point of View.
Proceedings of the Twenty-Third International Florida Artificial Intelligence Research Society Conference, 2010
Query-Enabled Behavior Trees.
IEEE Trans. Comput. Intell. AI Games, 2009
Workflow matching using semantic metadata.
Proceedings of the 5th International Conference on Knowledge Capture (K-CAP 2009), 2009
Experience-Based Design of Behaviors in Videogames.
Proceedings of the Advances in Case-Based Reasoning, 9th European Conference, 2008
Dynamic Expansion of Behaviour Trees.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008