2025
Automated Tracking of User Interactions in Web-Based Adaptive Learning for Software Engineering.
Proceedings of the 6th European Conference on Software Engineering Education, 2025
Evaluation of a Node-based Automatic Short Answer Tool "NodeGrade".
Proceedings of the 6th European Conference on Software Engineering Education, 2025
Enhancing Learning Analytics: H5P Results for Personalized Software Engineering Education.
Proceedings of the 6th European Conference on Software Engineering Education, 2025
2024
Enhancing NLP-Based Educational Assessment: A Node-Based Graph Approach for Analyzing Freeform Student Texts.
Proceedings of the 47th MIPRO ICT and Electronics Convention, 2024
Learning Environment Interoperability in Software Engineering Education.
Proceedings of the 36th International Conference on Software Engineering Education and Training, 2024
2023
Adaptive Learning Path Sequencing Based on Learning Styles within N-dimensional Spaces.
Proceedings of the 5th European Conference on Software Engineering Education, 2023
Development of an Authoring Tool for the Creation of Individual 3D Game-Based Learning Environments.
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Proceedings of the 5th European Conference on Software Engineering Education, 2023
Qualitative Requirements Elicitation of Student Requirements for Tool-supported Teaching of UML Diagrams.
Proceedings of the 5th European Conference on Software Engineering Education, 2023
From Difficulties to Functional Requirements - Deriving Requirements from Literature about Tool-supported Teaching of UML Diagrams in Software Engineering Education.
Proceedings of the 5th European Conference on Software Engineering Education, 2023
Development of a Short Form of the Index of Learning Styles for the Use in Adaptive Learning Systems.
Proceedings of the 5th European Conference on Software Engineering Education, 2023
Tool-Based Software Engineering Education for Software Design Patterns and Software Architecture Patterns - a Systematic Literature Review.
Proceedings of the 5th European Conference on Software Engineering Education, 2023
Technical Report: Define a customized course and import it into Moodle without changes to the configuration of the Moodle system.
Proceedings of the 5th European Conference on Software Engineering Education, 2023
Flipped Teaching in Software Engineering Education.: Results of a Long-Term Study.
Proceedings of the 5th European Conference on Software Engineering Education, 2023
AdLer: 3D-Lernumgebung für Studierende.
Proceedings of the DELFI 2023, 2023
2022
Tool-supported teaching of UML diagrams in software engineering education - A systematic literature review.
Proceedings of the 45th Jubilee International Convention on Information, 2022
Semi-automatic generation of textual exercises for software engineering education.
Proceedings of the IEEE Global Engineering Education Conference, 2022
Work-In-Progress: Converting textual software engineering class diagram exercises to UML models.
Proceedings of the IEEE Global Engineering Education Conference, 2022
2021
The application of continuous practices in higher computer science education - A systematic literature review.
Proceedings of the 44th International Convention on Information, 2021
2020
Scrum LPC - A Value-Based Framework for Learning Process Coaching.
Proceedings of the Advances of Science and Technology - 8th EAI International Conference, 2020
Scrum Higher Education - The Scrum Master Supports as Solution-focused Coach.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020
Work-in-Progress: Towards detection and syntactical analysis in UML class diagrams for software engineering education.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020
Software Engineering Education of Classical Computing vs. Quantum Computing: A Competency-Centric Approach.
Proceedings of the ECSEE '20: European Conference on Software Engineering Education, 2020
A hands-on approach on software engineering education using fischertechnik hardware.
Proceedings of the ECSEE '20: European Conference on Software Engineering Education, 2020
Gamification in software engineering education through Visual Novels.
Proceedings of the ECSEE '20: European Conference on Software Engineering Education, 2020
2018
Learning Tasks for Software Engineering Education: An exemplary development of learning tasks for software engineering based on didactic function and knowledge type.
Proceedings of the 3rd European Conference of Software Engineering Education, 2018
Involving Customers in Requirements Engineering Education: Mind the Goals!
Proceedings of the 3rd European Conference of Software Engineering Education, 2018
Introducing a Deployment Pipeline for Continuous Delivery in a Software Architecture Course.
Proceedings of the 3rd European Conference of Software Engineering Education, 2018
2017
Entwicklung eines Manifests für spielifizierte Hochschullehre.
Proceedings of the Mensch und Computer 2017, 2017
CAPELLA: A conceptual framework for adaptive life-long learning.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
A task is not a task - Empirical results about the quality of instructional tasks in higher education.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
Work in progress: Towards a generic platform for implementing gamified learning arrangements in engineering education.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
Motiviert an die strukturierte Testfallermittlung.
Proceedings of the Bildungsräume 2017: DeLFI 2017, 2017
2016
Ranking task activity in teaching software engineering.
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016
Learning programming languages through input-providing tasks.
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016
Gamifying the learning of design patterns in software engineering education.
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016
2015
Übung macht den Meister? Lernaufgabentypen im Hochschulfach Software Engineering.
Proceedings of the Tagungsband des 14. Workshops "Software Engineering im Unterricht der Hochschulen" 2015, Dresden, Deutschland, 26., 2015
Just-in-Time-Teaching experience in a Software Design Pattern course.
Proceedings of the IEEE Global Engineering Education Conference, 2015
Task-based programming learning in higher education.
Proceedings of the IEEE Global Engineering Education Conference, 2015
Towards a Competency-based Education with Gamification Design Elements.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
Engaging Students with a Mobile Game-Based Learning System in University Education.
Int. J. Interact. Mob. Technol., 2014
"Perfekte Requirements Engineers" - Ansatz einer Kompetenzanalyse zur Bestimmung des Lehrumfangs.
Proceedings of the Gemeinsamer Tagungsband der Workshops der Tagung Software Engineering 2014, 2014
Projekthafte Entwicklung eines regelbasierten Auswertungstools zur Bestimmung der Qualität von funktionalen Anforderungen.
Proceedings of the Gemeinsamer Tagungsband der Workshops der Tagung Software Engineering 2014, 2014
Just-in-Time Teaching in software engineering: A Chinese-German empirical case study.
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014
2013
Drei Feedback-Zyklen in der Software Engineering-Ausbildung durch erweitertes Just-in-Time-Teaching.
Proceedings of the Tagungsband des 13. Workshops "Software Engineering im Unterricht der Hochschulen" 2013, Aachen, 28. Feb., 2013
The furtherance of motivation in the context of teaching software engineering.
Proceedings of the IEEE Global Engineering Education Conference, 2013
2012
Learning and teaching software process models.
Proceedings of the IEEE Global Engineering Education Conference, 2012
2011
Planspiel und Briefmethode für die Software Engineering Ausbildung - ein Erfahrungsbericht.
Proceedings of the Tagungsband des 12. Workshops "Software Engineering im Unterricht der Hochschulen" 2011, München, 24., 2011