2024
Designing for Automated Sports Commentary Systems.
Proceedings of the ACM International Conference on Interactive Media Experiences, 2024
Workshop: Designing with AI-based tools.
Proceedings of the Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, 2024
Tangible Interactions for Pain Assessment in Palliative Care.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024
AiCommentator: A Multimodal Conversational Agent for Embedded Visualization in Football Viewing.
Proceedings of the 29th International Conference on Intelligent User Interfaces, 2024
2023
Automation and redistribution of work: the impact of social distancing on live TV production.
Hum. Comput. Interact., 2023
Automatic Detection of Manipulative Consent Management Platforms and the Journey into the Patterns of Darkness.
Proceedings of the 5th Symposium of the Norwegian AI Society, 2023
Awareness, Control and Impact in Digital Wellbeing - Results from Explorative Self-experiments.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
Conversations with the News: Co-speculation into Conversational Interactions with News Content.
Proceedings of the 5th International Conference on Conversational User Interfaces, 2023
Designing for Control in Nurse-AI Collaboration During Emergency Medical Calls.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
2022
The Effect of SMS Reminders on Adherence in a Self-Guided Internet-Delivered Intervention for Adults With ADHD.
Frontiers Digit. Health, 2022
Designing for Collaborative Video Editing.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022
Interacting with the News Through Voice User Interfaces.
Proceedings of the Chatbot Research and Design - 6th International Workshop, 2022
2021
Evaluating AI assisted subtitling.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021
Collaborative Heuristic Inspection: Evaluator Experiences and Organization of Work.
Proceedings of the Human-Computer Interaction. Theory, Methods and Tools, 2021
"This is the story of me": Designing audiovisual narratives to support reflection on cancer journeys.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021
2020
Circumvention by design - dark patterns in cookie consents for online news outlets.
CoRR, 2020
Unpacking Editorial Agreements in Collaborative Video Production.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020
Circumvention by design - dark patterns in cookie consent for online news outlets.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
Perspectives and Practices of Digital Accessibility: A Survey of User Experience Professionals in Nordic Countries.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
2019
Designing Chatbots for Guiding Online Peer Support Conversations for Adults with ADHD.
Proceedings of the Chatbot Research and Design - Third International Workshop, 2019
Participatory Design of VR Scenarios for Exposure Therapy.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Learning through collaborative design of location-based games.
Int. J. Comput. Support. Collab. Learn., 2018
Tangible Interaction in the Dentist Office.
Proceedings of the Twelfth International Conference on Tangible, 2018
A Conversational Interface for Self-screening for ADHD in Adults.
Proceedings of the Internet Science, 2018
Towards Technology-Based Interventions for Improving Emotional and Cognitive Control.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Designing data-driven interventions for mental health care.
Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2017
2016
Designing for Tangible Affective Interaction.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016
2015
Students' Design Decisions in Collaborative Design of Location-Based Games for Learning.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015
2014
The Practical Accomplishment of Location-Based Game-Play: Design and Analysis of Mobile Collaborative Gaming.
Int. J. Mob. Hum. Comput. Interact., 2014
2011
The Interactional Organisation of Location-based Gaming.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011
2004
2003
The Organisation of Interaction in Distributed Collaborative Learning.
Proceedings of the Designing for Change in Networked Learning Environments, 2003
2002
The ethnography of distributed collaborative learning.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002