Mobile gaming in gyms - Can fitness and games join together?
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018
Testing methods for mobile game development a case study on user feedback in different development phases.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018
Designing and Implementing Common Market for Cross-Game Purchases between Mobile Games.
Proceedings of the 30th Bled eConference: Digital Transformation, 2017
Empowering the Elderly: Implementation of Navigation Assistance Application for Public Transportation.
Proceedings of the 2nd International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2016
Development and evaluation of media-enhanced learning application.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012
Architecture and Comparison of Two Different User-Centric NFC-Enabled Event Ticketing Approaches.
Proceedings of the Smart Spaces and Next Generation Wired/Wireless Networking, 2011
Architecture and Evaluation of a User-Centric NFC-Enabled Ticketing System for Small Events.
Proceedings of the Mobile Computing, Applications, and Services, 2011
'Would You Be My Friend?' - Creating a Mobile Friend Network with 'Hot in the City'.
Proceedings of the 43rd Hawaii International International Conference on Systems Science (HICSS-43 2010), 2010
Enhanced service provision through mobile technology utilisation in facility processes.
Int. J. Web Eng. Technol., 2009
Improving Mobile Solution Workflows and Usability Using Near Field Communication Technology.
Proceedings of the Ambient Intelligence, European Conference, 2007