Measuring Control to Dynamically Induce Flow in Tetris.
IEEE Trans. Games, 2022
Towards Finding Flow in Tetris.
Proceedings of the Case-Based Reasoning Research and Development, 2019
Dynamic Difficulty Adjustment in Video Games.
Proceedings of the Workshops Proceedings for the Twenty-seventh International Conference on Case-Based Reasoning co-located with the Twenty-seventh International Conference on Case-Based Reasoning (ICCBR 2019), 2019
Time Series and Case-Based Reasoning for an Intelligent Tetris Game.
Proceedings of the Case-Based Reasoning Research and Development, 2017
Dynamic Difficulty Adjustment in Tetris.
Proceedings of the Twenty-Ninth International Florida Artificial Intelligence Research Society Conference, 2016
Dificulty Adjustment in Tetris with Time Series.
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016
El Clustering de Jugadores de Tetris.
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015