2024
SixFeet Reimagined - An Interactive Exercise System to Support Sport Specific Training in Pandemic Times.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024

Social Drones for Health, Well-Being, Sports and Play.
Proceedings of the Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, 2024

Promoting Transformative Reflection to Support Running Experience Through a Dashboard Design.
Proceedings of the 12th International Conference on Human-Agent Interaction, 2024

Is it just a score? Understanding Training Load Management Practices Beyond Sports Tracking.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Grand Challenges in SportsHCI.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
WashWall: An Interactive Smart Mirror for Motivating Handwashing Among Primary School Children.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

The Cost of Reward: A Critical Reflection on the 'What', 'How', and 'Why' of Gamification for Motivation in Sports.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

Technology, Movement, and Play Is Hampering and Boosting Interactive Play.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

2022
A Design Space of Sports Interaction Technology.
Found. Trends Hum. Comput. Interact., 2022

SixFeet: An Interactive, Corona-Safe, Multiplayer Sports Platform.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Coaxing: An Empirical Exploration of a Novel Way to Nudge Athletic Performance in Sports.
Proceedings of the Persuasive Technology - 17th International Conference, 2022

Towards a Definition of Sportification with Generative Power Beyond Sports.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2020
A Super-Bagging Method for Volleyball Action Recognition Using Wearable Sensors.
Multimodal Technol. Interact., 2020

How Good is Good Enough?: The Impact of Errors in Single Person Action Classification on the Modeling of Group Interactions in Volleyball.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020

VR4VRT: Virtual Reality for Virtual Rowing Training.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2019
A Searching and Automatic Video Tagging Tool for Events of Interest during Volleyball Training Sessions.
Proceedings of the International Conference on Multimodal Interaction, 2019

Evaluation of Dominant and Non-Dominant Hand Movements For Volleyball Action Modelling.
Proceedings of the Adjunct of the 2019 International Conference on Multimodal Interaction, 2019

Towards Smart Sports Exercises: First Designs.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019