SixFeet Reimagined - An Interactive Exercise System to Support Sport Specific Training in Pandemic Times.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024
Social Drones for Health, Well-Being, Sports and Play.
Proceedings of the Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, 2024
Promoting Transformative Reflection to Support Running Experience Through a Dashboard Design.
Proceedings of the 12th International Conference on Human-Agent Interaction, 2024
Is it just a score? Understanding Training Load Management Practices Beyond Sports Tracking.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Grand Challenges in SportsHCI.
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Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
WashWall: An Interactive Smart Mirror for Motivating Handwashing Among Primary School Children.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
The Cost of Reward: A Critical Reflection on the 'What', 'How', and 'Why' of Gamification for Motivation in Sports.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Technology, Movement, and Play Is Hampering and Boosting Interactive Play.
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Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
A Design Space of Sports Interaction Technology.
Found. Trends Hum. Comput. Interact., 2022
SixFeet: An Interactive, Corona-Safe, Multiplayer Sports Platform.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022
Coaxing: An Empirical Exploration of a Novel Way to Nudge Athletic Performance in Sports.
Proceedings of the Persuasive Technology - 17th International Conference, 2022
Towards a Definition of Sportification with Generative Power Beyond Sports.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
A Super-Bagging Method for Volleyball Action Recognition Using Wearable Sensors.
Multimodal Technol. Interact., 2020
How Good is Good Enough?: The Impact of Errors in Single Person Action Classification on the Modeling of Group Interactions in Volleyball.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020
VR4VRT: Virtual Reality for Virtual Rowing Training.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
A Searching and Automatic Video Tagging Tool for Events of Interest during Volleyball Training Sessions.
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Proceedings of the International Conference on Multimodal Interaction, 2019
Evaluation of Dominant and Non-Dominant Hand Movements For Volleyball Action Modelling.
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Proceedings of the Adjunct of the 2019 International Conference on Multimodal Interaction, 2019
Towards Smart Sports Exercises: First Designs.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019