2020
Embodiment Is Related to Better Performance on a Brain-Computer Interface in Immersive Virtual Reality: A Pilot Study.
Sensors, 2020
2019
Orientation Perception in Real and Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2019
Intelligent systems for geosciences: an essential research agenda.
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
Commun. ACM, 2019
Advancing Ethical Decision Making in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Unifying Research to Address Motion Sickness.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
2018
Influences on the Elicitation of Interpersonal Space with Virtual Humans.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Socio-Cultural Effects of Virtual Counseling Interviewers as Mediated by Smartphone Video Conferencing.
Proceedings of the 31st International Conference on Computer Animation and Social Agents, 2018
2017
Vertical Field-of-View Extension and Walking Characteristics in Head-Worn Virtual Environments.
ACM Trans. Appl. Percept., 2017
Social influence of humor in virtual human counselor's self-disclosure.
Comput. Animat. Virtual Worlds, 2017
REINVENT: A low-cost, virtual reality brain-computer interface for severe stroke upper limb motor recovery.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Motor adaptation in response to scaling and diminished feedback in virtual reality.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Mixed reality training for tank platoon leader communication skills.
Proceedings of the 2017 IEEE Virtual Reality, 2017
NIVR: Neuro imaging in virtual reality.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Social Impact of Enhanced Gaze Presentation Using Head Mounted Projection.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017
Effects of Personalized Avatar Texture Fidelity on Identity Recognition in Virtual Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
2016
Head mounted projection for enhanced gaze in social interactions.
Proceedings of the 2016 IEEE Virtual Reality, 2016
User Perceptions of a Virtual Human Over Mobile Video Chat Interactions.
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016
2015
Creating near-field VR using stop motion characters and a touch of light-field rendering.
,
,
,
,
,
,
,
,
,
,
,
,
,
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
"Hi, It's Me Again!": Virtual Coaches over Mobile Video.
Proceedings of the 3rd International Conference on Human-Agent Interaction, 2015
Correction of geometric distortions and the impact of eye position in virtual reality displays.
Proceedings of the 2015 International Conference on Collaboration Technologies and Systems, 2015
2014
A demonstration of tablet-based interaction panels for immersive environments.
Proceedings of the 2014 IEEE Virtual Reality, 2014
Tablet-based interaction panels for immersive environments.
Proceedings of the 2014 IEEE Virtual Reality, 2014
The effect of eye position on the view of virtual geometry.
Proceedings of the 2014 IEEE Virtual Reality, 2014
2013
Adapting user interfaces for gestural interaction with the flexible action and articulated skeleton toolkit.
Comput. Graph., 2013
Rapid generation of personalized avatars.
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
2012
Impossible Spaces: Maximizing Natural Walking in Virtual Environments with Self-Overlapping Architecture.
IEEE Trans. Vis. Comput. Graph., 2012
Augmented reality using personal projection and retroreflection.
Pers. Ubiquitous Comput., 2012
A taxonomy for deploying redirection techniques in immersive virtual environments.
Proceedings of the 2012 IEEE Virtual Reality, 2012
Virtual reality to go: A USC ICT Mixed Reality Lab demonstration.
Proceedings of the 2012 IEEE Virtual Reality, 2012
Immersive training games for smartphone-based head mounted displays.
Proceedings of the 2012 IEEE Virtual Reality, 2012
Unobtrusive measurement of subtle nonverbal behaviors with the Microsoft Kinect.
Proceedings of the 2012 IEEE Virtual Reality, 2012
Spatial Misregistration of Virtual Human Audio: Implications of the Precedence Effect.
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012
Comparability of narrow and wide field-of-view head-mounted displays for medium-field distance judgments.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012
Poster: Spatial misregistration of virtual human audio: Implications of the precedence effect.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
2011
Sharing and Stretching Space with Full Body Tracking.
Proceedings of the Whole Body Interaction, 2011
FAAST: The Flexible Action and Articulated Skeleton Toolkit.
Proceedings of the IEEE Virtual Reality Conference, 2011
Leveraging change blindness for redirection in virtual environments.
Proceedings of the IEEE Virtual Reality Conference, 2011
A design for a smartphone-based head mounted display.
Proceedings of the IEEE Virtual Reality Conference, 2011
Effects of redirection on spatial orientation in real and virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011
2010
Simulating hearing loss in virtual training.
Proceedings of the IEEE Virtual Reality Conference, 2010
2008
Effects of Video Placement and Spatial Context Presentation on Path Reconstruction Tasks with Contextualized Videos.
IEEE Trans. Vis. Comput. Graph., 2008
All roads lead to CHI: interaction in the automobile.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
2007
Contextualized Videos: Combining Videos with Environment Models to Support Situational Understanding.
IEEE Trans. Vis. Comput. Graph., 2007
Taking CHI for a drive: interaction in the car.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
2003
Isometric pointer interfaces for wearable 3D visualization.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003
2002
Evaluation of a Multimodal Interface for 3D Terrain Visualization.
Proceedings of the 13th IEEE Visualization Conference, 2002
Speech and Gesture Multimodal Control of a Whole Earth 3D Visualization Environment.
Proceedings of the 4th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2002
Simulator sickness and presence in a high field-of-view virtual environment.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002
2001
Situational visualization.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2001
Simulator Sickness and Presence in a High FOV Virtual Environment.
Proceedings of the Virtual Reality 2001 Conference, 2001
2000
Toward Spontaneous Interaction with the Perceptive Workbench.
IEEE Computer Graphics and Applications, 2000
The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments.
Proceedings of the Virtual Reality 2000 Conference, 2000
1999
Multimodal interaction techniques for the virtual workbench.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999