Using Adaptive Bandit Experiments to Increase and Investigate Engagement in Mental Health.
,
,
,
,
,
,
,
,
,
,
,
,
,
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024
A Playful City in the Cards: Sharing Power in Game Design by Extending the Card Metaphor.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Evaluation of a recommender app for apps for the treatment of depression and anxiety: an analysis of longitudinal user engagement.
J. Am. Medical Informatics Assoc., 2018
The relationship between clinical, momentary, and sensor-based assessment of depression.
Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare, 2015
A single vs. multi-sensor approach to enhanced detection of smartphone placement.
Proceedings of the 36th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2014