Interoceptive Awareness: The 'Being' Dimension of 'Being There' in Virtual Worlds.
Interact. Comput., 2020
The effects of cognitive capacity and gaming expertise on attention and comprehension.
J. Comput. Assist. Learn., 2017
A Meditation on Meditation and Embodied Presence.
Presence Teleoperators Virtual Environ., 2016
Playing with Presence: How meditation can increase the experience of embodied presence in a virtual world.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Feeling Right About How You Play: The Effects of Regulatory Fit in Games for Learning.
Games Cult., 2013
Conceptually Meaningful Metrics: Inferring Optimal Challenge and Mindset from Gameplay.
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013
Engineering Sociability: Friendship Drive, Visibility, and Social Connection in Anonymous Co-Located Local Wi-Fi Multiplayer Online Gaming.
Int. J. Gaming Comput. Mediat. Simulations, 2012
Gaming Mindsets: Implicit Theories in Serious Game Learning.
Cyberpsychology Behav. Soc. Netw., 2012
Impacts of Forced Serious Game Play on Vulnerable Subgroups.
Int. J. Gaming Comput. Mediat. Simulations, 2011
Beyond player types: gaming achievement goal.
Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, 2011
A modern Cinderella story: a comparison of viewer responses to interactive vs linear narrative in solitary and co-viewing settings.
New Media Soc., 2010
Game Design and the Challenge-Avoiding, Self-Validator Player Type.
Int. J. Gaming Comput. Mediat. Simulations, 2009
Alien Games: Do Girls Prefer Games Designed by Girls?
Games Cult., 2009
investiGaming: gateway to research about gender, gaming, and computing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Intelligent adaptation of digital game-based learning.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008
Wonderwalls: playful peer to peer to expert collaborative learning spaces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Multimedia: From Wagner to Virtual Reality, edited by Randall Packer and Ken Jordan. New York: Norton, 2001.
Inf. Soc., 2004
Reflections on Real Presence by a Virtual Person.
Presence Teleoperators Virtual Environ., 2003
Aspects of Presence in Telerelating.
Cyberpsychology Behav. Soc. Netw., 1999
Personal Stories Within Virtual Environments: A Cancer Patient Information Software Case Study.
Cyberpsychology Behav. Soc. Netw., 1998
Designing Interactive Multimedia (Panel).
Proceedings of the Fifth ACM International Conference on Multimedia '97, 1997