Impacts of digital game-based flipped teaching approach on learning effectiveness of the students with different prior knowledge levels.
Interact. Learn. Environ., October, 2024
Impacts of a dynamic grouping strategy on students' learning effectiveness and experience value in an item bank-based collaborative practice system.
Br. J. Educ. Technol., 2020
Impacts of flipped classrooms with peer assessment on students' effectiveness of playing musical instruments - taking amateur erhu learners as an example.
Interact. Learn. Environ., 2019
Differences between students' learning behaviors and performances of adopting a competitive game-based item bank practice approach for learning procedural and declarative knowledge.
Interact. Learn. Environ., 2019
Development and Analysis of an Enhanced Multi-Expert Knowledge Integration System for Designing Context-Aware Ubiquitous Learning Contents.
Int. J. Distance Educ. Technol., 2018
Exploring the Impact of Prior Knowledge on Learning Effectiveness of Competitive Game-based Learning: A Case Study on English Reading Courses.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018
The Impact of Prior Knowledge on the Usability Evaluation of a Competitive Game- Based Learning System Including Item Bank.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017
Development and Effectiveness Analysis of a Personalized Ubiquitous Multi-Device Certification Tutoring System Based on Bloom's Taxonomy of Educational Objectives.
J. Educ. Technol. Soc., 2016
To Explore the Effect of Age on Cognitive Load When Using Social Websites to Conduct Flipped Classrooms on Musical Instrument Performance Teaching - Taking Amateur Erhu Learners as an Example.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015
The Effect of Human Factors on User Usability of a Customized Augmented Reality English Learning System.
Proceedings of the Proceeding of the 23rd International Conference on Computers in Education, 2015
Development and Evaluation of a Web 2.0-Based Ubiquitous Learning Platform for Schoolyard Plant Identification.
Int. J. Distance Educ. Technol., 2014
Development of a Customized English Learning System based on Augmented Reality Technology.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014
Development of a Web 2.0-based Ubiquitous Learning Platform for Schoolyard Plant Identification.
Proceedings of the Seventh IEEE International Conference on Wireless, 2012
Delphi Method for Multi-Expert Knowledge Integration - Applied to Ubiquitous Learning Environment for Teaching Content Design.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012
A Learners' Personalization Preference Analysis Model Applied to E-Learning Content Recommendation in Consideration of Time Effect.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012
Universal test set generation for CMOS circuits.
J. Electron. Test., 1995
Fanout fault analysis for digital logic circuits.
Proceedings of the 4th Asian Test Symposium (ATS '95), 1995
A complement-based fast algorithm to generate universal test sets for multi-output functions.
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst., 1994