2019
Embodiment or Manipulation?: Understanding Users' Strategies for Free-Hand Character Control.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
2016
Jump'n'Rhythm: A Video Game for Training Timing Skills.
Proceedings of the Mensch und Computer 2016, 2016
2015
Simple Games - Complex Emotions: Automated Affect Detection Using Physiological Signals.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Robots, Pancakes, and Computer Games: Designing Serious Games for Robot Imitation Learning.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Direct animation interfaces: an interaction approach to computer animation.
PhD thesis, 2014
„Raus aus dem Sessel“ - Computerspiele für mehr Gesundheit - Eine Übersicht und aktuelle Beispiele.
Inform. Spektrum, 2014
An interaction approach to computer animation.
Entertain. Comput., 2014
2013
Sportal: A First-Person Videogame turned Exergame.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013
Suspended Walking: A Physical Locomotion Interface for Virtual Reality.
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013
Exercise My Game: Turning Off-The-Shelf Games into Exergames.
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013
2012
The Animation Loop Station: Near Real-Time Animation Production.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Dragimation: direct manipulation keyframe timing for performance-based animation.
Proceedings of the Graphics Interface 2012 Conference, 2012
An unfinished drama: designing participation for the theatrical dance performance Parcival XX-XI.
Proceedings of the Designing Interactive Systems Conference 2012, 2012
Poster: Proxy based 3D selection.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
Proceedings of the Be-greifbare Interaktionen, 2012
2011
A Multi-touch System for 3D Modelling and Animation.
Proceedings of the Smart Graphics - 11th International Symposium, 2011
Left and Right Hand Distinction for Multi-touch Displays.
Proceedings of the Smart Graphics - 11th International Symposium, 2011
Proxy-Based Selection for Occluded and Dynamic Objects.
Proceedings of the Smart Graphics - 11th International Symposium, 2011
Integrated Rotation and Translation for 3D Manipulation on Multi-Touch Interactive Surfaces.
Proceedings of the Smart Graphics - 11th International Symposium, 2011
ElasticSteer - Navigating Large 3D Information Spaces via Touch or Mouse.
Proceedings of the Smart Graphics - 11th International Symposium, 2011
Designing for Social Interaction in Collaborative Games on Large Multi- Touch Displays.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011
2010
Advancing Large Interactive Surfaces for Use in the Real World.
Adv. Hum. Comput. Interact., 2010
2009
Mobile Digital Media: Challenges and Opportunities (Mobile Digitale Medien: Herausforderungen und Chancen).
it Inf. Technol., 2009
An evaluation of authoring interfaces for image-based navigation.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009
2008
Evaluation of an Augmented Photograph-Based Pedestrian Navigation System.
Proceedings of the Smart Graphics, 8th International Symposium, 2008
A comparison of motion and keypad interaction for fine manipulation on mobile devices.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008
2007
Exemplar-based Worn Edges.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007