2024
Bitacora: A Toolkit for Supporting NonProfits to Critically Reflect on Social Media Data Use.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
EZ: An efficient, charge conserving current deposition algorithm for electromagnetic particle-in-cell simulations.
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Comput. Phys. Commun., October, 2023
Hardware-Agnostic Interactive Exascale In Situ Visualization of Particle-In-Cell Simulations.
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Proceedings of the Platform for Advanced Scientific Computing Conference, 2023
Mobilizing Social Media Data: Reflections of a Researcher Mediating between Data and Organization.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Gold-standard of HER2 breast cancer biopsies using supervised learning based on multiple pathologist annotations.
CoRR, 2022
Proteome-scale Deployment of Protein Structure Prediction Workflows on the Summit Supercomputer.
Proceedings of the IEEE International Parallel and Distributed Processing Symposium, 2022
A Scalable Pipeline for Gigapixel Whole Slide Imaging Analysis on Leadership Class HPC Systems.
Proceedings of the IEEE International Parallel and Distributed Processing Symposium, 2022
High Performance Adaptive Physics Refinement to Enable Large-Scale Tracking of Cancer Cell Trajectory.
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Proceedings of the IEEE International Conference on Cluster Computing, 2022
Distilling Knowledge from Ensembles of Cluster-Constrained-Attention Multiple-Instance Learners for Whole Slide Image Classification.
Proceedings of the IEEE International Conference on Big Data, 2022
2021
Scaling SQL to the Supercomputer for Interactive Analysis of Simulation Data.
Proceedings of the Driving Scientific and Engineering Discoveries Through the Integration of Experiment, Big Data, and Modeling and Simulation, 2021
2020
Performance Evaluation of Python Based Data Analytics Frameworks in Summit: Early Experiences.
Proceedings of the Driving Scientific and Engineering Discoveries Through the Convergence of HPC, Big Data and AI, 2020
Fostering Remote Visualization: Experiences in Two Different HPC Sites.
Proceedings of the High Performance Computing - 7th Latin American Conference, 2020
2019
Low-Overhead In Situ Visualization Using Halo Replay.
Proceedings of the 9th IEEE Symposium on Large Data Analysis and Visualization, 2019
2018
CUDA-based parallelization of a bio-inspired model for fast object classification.
Neural Comput. Appl., 2018
Initial work on development of an open Streaming Media Standard for Field of Light Displays (SMFoLD).
Proceedings of the Stereoscopic Displays and Applications XXIX, Burlingame, CA, USA, January 28, 2018
A Hybrid Reinforcement Learning and Cellular Automata Model for Crowd Simulation on the GPU.
Proceedings of the High Performance Computing - 5th Latin American Conference, 2018
2015
A Parallel Solver for Markov Decision Process in Crowd Simulations.
Proceedings of the Fourteenth Mexican International Conference on Artificial Intelligence, 2015
2014
Procesos de decisión de Markov y microescenarios para navegación y evasión de colisiones para multitudes.
Res. Comput. Sci., 2014
Simulating and Visualizing Real-Time Crowds on GPU Clusters.
Computación y Sistemas, 2014
A Bare-Hand Gesture Interaction System for Virtual Environments.
Proceedings of the GRAPP 2014, 2014
Using Modern Interaction Devices for HCI and Interaction Design Courses.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014
2013
Generación de grandes multitudes animadas y variadas en el GPU.
Computación y Sistemas, 2013
Reducing Memory Requirements for Diverse Animated Crowds.
Proceedings of the Motion in Games, 2013
2009
Eye-catching crowds: saliency based selective variation.
ACM Trans. Graph., 2009
2008
Art applications for crowds.
Knowl. Eng. Rev., 2008
2007
Visual learning of texture descriptors for facial expression recognition in thermal imagery.
Comput. Vis. Image Underst., 2007
2006
Simple dynamic LOD for geometry images.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006
2005
Fragment shaders for agent animation using finite state machines.
Simul. Model. Pract. Theory, 2005
A new accurate and flexible model based multi-corner detector for measurement and recognition.
Pattern Recognit. Lett., 2005
Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005
Automatic Feature Localization in Thermal Images for Facial Expression Recognition.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2005
2004
Styling by Painting and Real Time Animation of Hair using Basis-dependent Hair Strands.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004
2003
Accurate L-Corner Measurement Using USEF Functions and Evolutionary Algorithms.
Proceedings of the Applications of Evolutionary Computing, 2003
Hybrid Evolutionary Ridge Regression Approach for High-Accurate Corner Extraction.
Proceedings of the 2003 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2003), 2003
2002
Flexible Model-Based Multi-Corner Detector for Accurate Measurements and Recognition.
Proceedings of the 16th International Conference on Pattern Recognition, 2002