Avatars and Environments for Meetings in Social VR: What Styles and Choices Matter to People in Group Creativity Tasks?
CoRR, June, 2025
"Let's Jump into More Creative Avatars and Take this Brainstorm to the Flying Platform: " Playful Prototypes of VR Meeting Support Tools.
Proceedings of the 2025 ACM Designing Interactive Systems Conference, 2025
Design of Social Affordances for Meetings in Social Virtual Reality
PhD thesis, 2024
Virtual Reality Pursuit: Using Individual Predispositions towards VR to Understand Perceptions of a Virtualized Workplace Team Experience.
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Virtual Worlds, 2024
"That's Not Good Science!": An Argument for the Thoughtful Use of Formative Situations in Research Through Design.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Characterizing player responses to surprising events in 2D platform games.
Entertain. Comput., March, 2023
Being Social in VR Meetings: A Landscape Analysis of Current Tools.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
Conversation Balance: A Shared VR Visualization to Support Turn-taking in Meetings.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Shaping Pro-Social Interaction in VR: An Emerging Design Framework.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Understanding Emerging Design Practices for Avatar Systems in the Commercial Social VR Ecology.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
World Of Riders: Exercising is Fun.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016