Combining a Time-Distributed Data Generator With the Niagara Particle System: Transforming a 2D audio-visual artwork into an interactive VR experience.
Proceedings of the Electronic Visualisation and the Arts, 2024
ConceptFR: A Bilingual English-French Dataset for Natural Language Generation.
Proceedings of the 2023 International Joint Conference on Robotics and Artificial Intelligence, 2023
Volumetric Music Composition in a VR Context.
Proceedings of the Electronic Visualisation and the Arts, 2023
Adaptive VR Test in Music Harmony Based on Conditional Spiking GAN.
Proceedings of the Electronic Visualisation and the Arts, 2022
GEMv2: Multilingual NLG Benchmarking in a Single Line of Code.
Proceedings of the The 2022 Conference on Empirical Methods in Natural Language Processing, 2022
Conditional GAN for Diatonic Harmonic Sequences Generation in a VR Context.
Proceedings of the Electronic Visualisation and the Arts, 2021
Graphs in Harmony Learning: A.I. assisted VR application.
Proceedings of the Electronic Visualisation and the Arts, 2020
Structural Harmony Method in the Context of Deep Learning on Example of Music by Valentyn Sylvestrov and Philipp Glass.
Proceedings of the Electronic Visualisation and the Arts, 2019
The System of Graphs in Music Harmony: A user interface for mobile learning game development.
Proceedings of the Electronic Visualisation and the Arts, 2016
Schemographe: Application for a New Representation Technique and Methodology of Analysis in Tonal Harmony.
Proceedings of the Evolutionary and Biologically Inspired Music, Sound, Art and Design, 2015
A New Representation System in Tonal Harmony for Analysis and Creation.
Proceedings of the Electronic Visualisation and the Arts, 2015
Modelling Arvo Pärt's Music with OpenMusic.
Proceedings of the Electronic Visualisation and the Arts, 2014
Interactive Application for Visualisation of the Form of Written Postmodern Music.
Proceedings of the Electronic Visualisation and the Arts, 2013