2025
Exploring Technical and Creative Posts in Online Live Coding Communities: An Analysis of Tidal Club and in_thread.
Proceedings of the 2025 ACM International Conference on Supporting Group Work, 2025
2024
An Accessible Solution to Unlock Museums.
Commun. ACM, November, 2024
"Different and Boundary-Pushing: " How Blind and Low Vision Youth Live Code Together.
Proceedings of the 16th Conference on Creativity & Cognition, 2024
2023
Youths' Usage of an Informal Chatting Tool in an After-school 3D Print Shop.
Proc. ACM Hum. Comput. Interact., April, 2023
Tangible Progress: Tools, Techniques, and Impacts of Teaching Web Development to Screen Reader Users.
ACM Trans. Access. Comput., March, 2023
Live Coding Ensemble as Accessible Classroom.
Proceedings of the 23rd International Conference on New Interfaces for Musical Expression, 2023
"We Avoid PDFs": Improving Notation Access for Blind and Visually Impaired Musicians.
Proceedings of the Information for a Better World: Normality, Virtuality, Physicality, Inclusivity, 2023
A Quantitative Study of Youth Employees' Use of an Informal Chatting Tool at a Workforce Training Program.
Proceedings of the IEEE Frontiers in Education Conference, 2023
Exploring Roundabout Navigation Training with 3D-Printed Tactile Maps.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
Designing While Blind: Nonvisual Tools and Inclusive Workflows for Tactile Graphic Creation.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
Approaches to Making Live Code Accessible in a Mixed-Vision Music Ensemble.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
Prioritizing Aesthetic Touch: Interpreting Historical Textiles with Digital Embroidery.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
2022
SoundCells: designing a browser-based music technology for braille and print notation.
Proceedings of the W4A'22: 19th Web for All Conference, Lyon, France, April 25 - 26, 2022, 2022
Understanding Design Preferences for Sensory-Sensitive Earcons with Neurodivergent Individuals.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022
Empowering Blind Musicians to Compose and Notate Music with SoundCells.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022
Creating 3D Printed Assistive Technology Through Design Shortcuts: Leveraging Digital Fabrication Services to Incorporate 3D Printing into the Physical Therapy Classroom: Leveraging Digital Fabrication Services to Incorporate 3D Printing into the Physical Therapy Classroom.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022
2021
Accessible Web Development: Opportunities to Improve the Education and Practice of web Development with a Screen Reader.
ACM Trans. Access. Comput., 2021
Making the elusive more tangible: remote tools & techniques for teaching web development to screen reader users.
Proceedings of the W4A '21: 18th Web for All Conference, 2021
Using a Participatory Toolkit to Elicit Youth's Workplace Privacy Perspectives.
Proceedings of the EuroUSEC '21: European Symposium on Usable Security 2021, Karlsruhe, Germany, October 11, 2021
Making Math Graphs More Accessible in Remote Learning: Using Sonification to Introduce Discontinuity in Calculus.
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021
"What just happened?": Understanding Non-visual Watching Sports Experiences.
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021
Sound Cells: Rendering Visual and Braille Music in the Browser.
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021
2020
Using a participatory activities toolkit to elicit privacy expectations of adaptive assistive technologies.
Proceedings of the W4A '20: 17th Web for All Conference, Taipei, Taiwan, April 20-21, 2020, 2020
Designing Educational Materials for a Blind Arduino Workshop.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Putting Tools in Hands: Designing Curriculum for a Nonvisual Soldering Workshop.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020
How Blind and Visually Impaired Composers, Producers, and Songwriters Leverage and Adapt Music Technology.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020
Designing a Remote Framework to Create Custom Assistive Technologies.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020
2019
Fabrication, 3D Printing, and Making.
Proceedings of the Web Accessibility - A Foundation for Research, Second Edition, 2019
Consumer-grade fabrication and its potential to revolutionize accessibility.
Commun. ACM, 2019
Blind Web Development Training at Oysters and Pearls Technology Camp in Uganda.
Proceedings of the 16th Web For All 2019 Conference - Personalizing the Web, 2019
SenseBox: A DIY Prototyping Platform to Create Audio Interfaces for Therapy.
Proceedings of the Thirteenth International Conference on Tangible, 2019
Entertainment for All: Understanding Media Streaming Accessibility.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Designing Tactile Schematics: Improving Electronic Circuit Accessibility.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019
Non-Visual Beats: Redesigning the Groove Pizza.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019
Evaluating Instructor Strategy and Student Learning Through Digital Accessibility Course Enhancements.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019
2018
Overview of the ASSETS 2017 conference.
ACM SIGACCESS Access. Comput., 2018
Shifting Expectations: Understanding Youth Employees' Handoffs in a 3D Print Shop.
Proc. ACM Hum. Comput. Interact., 2018
Designing an Adaptive Web Navigation Interface for Users with Variable Pointing Performance.
Proceedings of the 15th Web for All Conference, 2018
Making "Making" Accessible.
Proceedings of the 15th Web for All Conference, 2018
Understanding How Youth Employees Use Slack.
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018
Using Icons to Communicate Privacy Characteristics of Adaptive Assistive Technologies.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
Who Should Have Access to my Pointing Data?: Privacy Tradeoffs of Adaptive Assistive Technologies.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
2017
Assessment Tools for an Afterschool Youth Maker Program.
Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education, 2017
Learning the Language: The Importance of Studying Written Directions in Designing Navigational Technologies for the Blind.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Embracing Errors: Examining How Context of Use Impacts Blind Individuals' Acceptance of Navigation Aid Errors.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
The Participatory Design of an Adaptive Interface to Support Users with Changing Pointing Ability.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017
Understanding Fatigue and Stamina Management Opportunities and Challenges in Wheelchair Basketball.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017
"Is Someone There? Do They Have a Gun": How Visual Information about Others Can Improve Personal Safety Management for Blind Individuals.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017
2016
The Gest-Rest Family: Exploring Input Possibilities for Wheelchair Armrests.
ACM Trans. Access. Comput., 2016
Investigating the Implications of 3D Printing in Special Education.
ACM Trans. Access. Comput., 2016
Accessibility barriers to online education for young adults with intellectual disabilities.
Proceedings of the 13th Web for All Conference, 2016
An empirical investigation of the situationally-induced impairments experienced by blind mobile device users.
Proceedings of the 13th Web for All Conference, 2016
Supporting awareness of pointing behavior among diverse groups.
Proceedings of the 10th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2016
Advances in DIY Health and Wellbeing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Let's Get Lost: Exploring Social Norms In Predominately Blind Environments.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Uncovering Challenges and Opportunities for 3D Printing Assistive Technology with Physical Therapists.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016
Not All Errors are Created Equal: Factors that Impact Acceptance of an Indoor Navigation Aid for the Blind.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016
2015
What not to wearable: using participatory workshops to explore wearable device form factors for blind users.
Proceedings of the 12th Web for All Conference, 2015
Understanding design considerations for adaptive user interfaces for accessible pointing with older and younger adults.
Proceedings of the 12th Web for All Conference, 2015
Contextual insights into home energy relationships.
Proceedings of the 2015 IEEE International Conference on Pervasive Computing and Communication Workshops, 2015
Sharing is Caring: Assistive Technology Designs on Thingiverse.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
"But, I don't take steps": Examining the Inaccessibility of Fitness Trackers for Wheelchair Athletes.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015
Inclusion and Education: 3D Printing for Integrated Classrooms.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015
2014
Collaboratively designing assistive technology.
Interactions, 2014
Framing the conversation: the role of facebook conversations in shopping for eyeglasses.
Proceedings of the Computer Supported Cooperative Work, 2014
Understanding context governing energy consumption in homes.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Wearables and chairables: inclusive design of mobile input and output techniques for power wheelchair users.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
"just let the cane hit it": how the blind and sighted see navigation differently.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014
Tactile aids for visually impaired graphical design education.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014
The gest-rest: a pressure-sensitive chairable input pad for power wheelchair armrests.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014
Evaluating the accessibility of crowdsourcing tasks on Amazon's mechanical turk.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014
ABC and 3D: opportunities and obstacles to 3D printing in special education environments.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014
Coming to grips: 3D printing for accessibility.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014
Everyday making: identifying future uses for 3D printing in the home.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014
2013
Distinguishing Users By Pointing Performance in Laboratory and Real-World Tasks.
ACM Trans. Access. Comput., 2013
Designing an accessible clothing tag system for people with vision impairments.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013
"Pray before you step out": describing personal and situational blind navigation behaviors.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013
How power wheelchair users choose computing devices.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013
Making "making" accessible.
Proceedings of the Interaction Design and Children 2013, 2013
2012
Personalized dynamic accessibility.
Interactions, 2012
VizTouch: automatically generated tactile visualizations of coordinate spaces.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012
Developing an interface to support procedural memory training using a participatory-based approach.
Proceedings of the BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers, 2012
Visualizations for self-reflection on mouse pointer performance for older adults.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012
Crowdsourcing subjective fashion advice using VizWiz: challenges and opportunities.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012
A participatory design workshop on accessible apps and games with students with learning differences.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012
2011
Dynamic accessibility: accommodating differences in ability and situation.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Empowering individuals with do-it-yourself assistive technology.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011
2010
Automatically identifying targets users interact with during real world tasks.
Proceedings of the 15th International Conference on Intelligent User Interfaces, 2010
2009
Automatic assessment and adaptation to real world pointing performance.
ACM SIGACCESS Access. Comput., 2009
2008
<i>Sotto Voce: </i> Facilitating Social Learning in a Historic House.
Comput. Support. Cooperative Work., 2008
Automatically detecting pointing performance.
Proceedings of the 13th International Conference on Intelligent User Interfaces, 2008
Understanding pointing problems in real world computing environments.
Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, 2008
2007
Dirty desktops: using a patina of magnetic mouse dust to make common interactor targets easier to select.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007
Dynamic detection of novice vs. skilled use without a task model.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
2006
Dynamically adapting GUIs to diverse input devices.
Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility, 2006
2005
Breakaway: an ambient display designed to change human behavior.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
The sense lounger: establishing a ubicomp beachhead in elders' homes.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
2004
Infotropism: living and robotic plants as interactive displays.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004
2003
The perceptive workbench: Computer-vision-based gesture tracking, object tracking, and 3D reconstruction for augmented desks.
Mach. Vis. Appl., 2003
2002
Eavesdropping on Electronic Guidebooks: Observing Learning Resources in Shared Listening Environments
CoRR, 2002
Revisiting the visit: : understanding how technology can shape the museum visit.
Proceedings of the CSCW 2002, 2002
Sotto voce: exploring the interplay of conversation and mobile audio spaces.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002
2001
Electronic Guidebooks and Visitor Attention.
Proceedings of the International Cultural Heritage Informatics Meeting: Proceedings from ICHIM 2001. Politechnico di Milano, Milan, Italy, September 3-7, 2001, 2001
The Conversational Role of Electronic Guidebooks.
Proceedings of the Ubicomp 2001: Ubiquitous Computing, 2001
The guidebook, the friend, and the room: visitor experience in a historic house.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001
Tap tips: lightweight discovery of touchscreen targets.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001